The rules at Solaire Sportsbook conform very closely to those found at Las Vegas
Sportsbook and are used to protect both,
our company and you, the bettor.
All customer betting accounts at Solaire Sportsbook are private and confidential,
and all clients must be 21 years of age or
older.
Solaire Sportsbook is not responsible for any misrepresentation by any client
upon application for membership.
Solaire Sportsbook reserves the right to refuse a wager at any time, from any
client without cause, and can refuse wagers
from clients who reside in states or provinces that prohibit sports wagering.
All rules, regulations, and payoffs listed in this publication are subject to
change without prior written
notice.
Account balances will reflect any wagers on future propositions or pending
wagers.
Customers at Solaire Sportsbook cannot risk more money than is available in their
account.
Each client is required to identify himself by his betting account number and
password on each login to Solaire Sportsbook.
The client has sole responsibility for his specific password and account number.
Solaire Sportsbook is not responsible for clients who disclose their password and
account number to other parties.
Solaire Sportsbook prohibits users from opening up more than one account, in
order to ensure fair play and uphold the
integrity of our contests. The use of the same device, IP address or account
information in more than one
account will cause the deactivation of the accounts. Any accounts that are set
up illegitimately will be
deactivated and winnings will be removed.
You should determine whether Solaire Sportsbook services are permitted under the
laws of your jurisdiction.
Account balances must be verified by the player on each Internet log-on prior to
wagering. When you verify and
accept your betting account balance, you agree that all previous transactions
are correct and you do not have
any claims. Claims or disputes must be settled at this time. Contact us through
email if you have any disputes,
claims, additional account information, or to report account discrepancies.
All Internet betting transactions are logged and backed-up regularly. In all
cases of dispute, both management
and the player agree that the log backup shall serve as the final authority in
the dispute and that all wagers
will be adjusted accordingly. Claims must be lodged within three days from the
date the wager was made. No
claims will be honored after this three-day period. Players are responsible for
verifying the accuracy of all
account transactions.
Any manipulation of prices and or spread may result in the ticket being marked as
a loser.
Solaire Sportsbook does NOT accept liability for the operation of
third-party
software and games, nor does it accept
liability for the corresponding payout of winnings from within all
third-party
software and games used by the
players within the site.
Should any software-related malfunction occur, either internally or
externally,
any claims of payouts or winnings
will be invalid and void.
The result of the game will be considered non-applicable and no
payout or
winnings as deemed by faulty software
will be honored or distributed to the player if the following is
determined:
The software has been manipulated.
Systematic errors occur within the software due to force
majeure.
Any internal or external impact that alters the games’ intended
delivery.
Faulty or malfunctioned
Solaire Sportsbook makes every effort to ensure that errors or
mistakes do not
occur in any games and reserves the right to
void all winnings, payouts, or withdrawals enabled by wins resulting
from any
obvious error or mistake or any
technical fault (including, but not limited to incorrect game
payouts) with any
of the games offered.
The player agrees to forfeit any winnings/losses that result from
such errors or
mistakes or technical faults
A Rollover is a playing requirement bound to a promotion or
bonus, or to a
deposit itself.
The rollover is determined by:
the amount of your deposit.
All deposits are bound to a minimum rollover of 1.
Deposit + Bonus % x Rollover Multiplier = Rollover
Requirement
$50 deposit + $25 bonus = $75 x 4 = $300
The rollover is easily completed by betting.
All accounts will have one (1) time rollover (100%). In any
deposits made on any account, we require 1
rollover of the total amount of money deposited before any
payout shall be made. Simply mean that amount
deposit should be played by the account holder before any
payout request would be made. If you deposit
1000 pesos, you need to make 1000 worth of bets before you
could process a withdrawal.
IMPORTANT
You will not be able to withdraw funds until the rollover is
complete.
The rollover has no expiration date.
The rollover requirement only counts for sports betting.
This is not applied for
casino or horse race
betting.
We made some big improvements to the betting interface. Now you’ll find pre-game and Live Betting all in the same place, letting you place your bets faster and easier than ever before.
As part of this change, the ‘Live Betting’ tab was removed. Now everything – pre-game and Live Betting – is found under the ‘Sports’ section.
Once you’re there, you’ll see blue or green ‘Live’ symbols (like the Wi-Fi logo) next to any game that offers Live Betting.
Just pick the league you want, and you’ll see all the games whether they haven’t started yet or they’re already running.
If you only want to see the Live games, you can easily do this by switching from the ‘All’ tab to the ‘Live’ tab above the list of games.
Overall benefits of the new changes include:
Live Betting is offered on the most popular sports and gives you adjusted lines based on what is happening during the game/match in real-time, with options to bet on the sides, totals, plus prop bets (on selected events), including next-play outcomes.
On events where live lines are offered, a game tracker will be included – showing you the current score and what stage the event is at. The scores always list the Home team first (on the left) and the Away team second (on the right).
Please keep in mind live lines are constantly being updated. It is highly recommended to place your bets quickly, otherwise, the spread/odds are subject to change.
RulesTo bet on a live event, click on the icon that represents the games available live next to each sport category where this feature is available:
To see the other line options for the specific event selected, you must click on the left side of the event, where ‘LIVE’ is displayed in green:
The system will automatically take you to the event and all the propositions currently available. The lines displayed will be updated based on what happens in the event.
After selecting what you want to bet on, go to your betting slip, where you can add the amount you want to risk or win on each of your selections, as well as the type of bet you want, either a straight bet or a parlay:
Please note that seeing the ‘VIDEO’ option on the left side of the event means that we offer live streaming of the game:
Finally, click on bet, and enjoy your game!
For live betting based on full game outcomes, for a bet to have action two things must occur:
*For any sports not listed here, general pre-game rules apply.
These rules apply to all full-game bets (spread, total, money line) and prop bets that can only be settled once the event is finished (for example a wager on which team will score last).
For live betting propositions, bets which are not dependent on the event to be final (for example, a next play wager in baseball) the bet is settled as soon as the outcome has been determined.
Any games or events must be played to its conclusion within 48 hours in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 48 hours of the start time, have action and will be graded based on the completed game score.
However, if the event is part of a tournament (Tennis tournament, Olympic Games, World Cups, European Cups, etc.) the bet shall be valid and the 48-hour rule shall not apply.
Games or events which are not resumed and remain shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed by the sport’s governing body.
The above does not apply to proposition bets which are not dependent on the event to be final. Such bets are settled as soon as the outcome has been determined.
On selected NFL and NCAA games, you can bet on the first play of each drive, as well as the overall outcome of drives.
Available betting options and the complete breakdown of plays are:
| Bet Type | Bet Options | Possible winning outcomes |
|
FIRST PLAY OF DRIVE (offered on the first play of each new drive) |
Rush for No Gain or Loss |
|
| Completed Pass |
|
|
| Any other outcome |
|
|
| Bet Type | Bet Options | Possible winning outcomes |
| DRIVE RESULTS
(offered following the first play of each new drive) |
Offensive score (TD, FG) | • Any successful touchdown or field goal by the offense |
| Punt (past the line of scrimmage) | • A punt that goes past the line of scrimmage | |
| Any other outcome | • Turnover by fumble, interception, or downs
• Missed field goal • Defensive touchdown • Safety • Blocked punt / FG • Punt which does not pass the line of scrimmage • Clock expires |
|
| Bet Type | Bet Options | Possible winning outcomes |
|
DRIVE OUTCOME
(offered once the team with possession reaches a certain point on the field) |
Offensive TD | • Any successful touchdown by the offense |
| Field Goal | • Any successful field goal by the offense | |
| Any other outcome |
|
NOTE: When the team with the ball reaches a certain field position, the ‘Drive Result’ option will be removed and it will be replaced with the ‘Drive Outcome’ option. Exactly when this happens is NOT the same for every drive, this is determined by management, but is primarily based on increasing probabilities for an offensive score to happen.
Also, keep in mind the following rules:
General RulesOn selected baseball games, next-play betting lets you wager on what will happen on the next at-bat, giving you the choice between:
Live Betting on next-play outcomes has the following rules:
Complete breakdown of plays:
|
Bet Selection |
Possible winning outcomes |
|
Reach base by Hit/Error |
• Single
• Double • Triple • Home run • Fielding error (any error) • Batter reaches 1st base safely but then is thrown out at any base during the same play • Catcher’s Interference |
| Strikeout/Walk | • Strikeout
• Walk (including intentional walks, but only if at least one pitch is thrown. Direct intentional walks without a pitch thrown are no action) • Strikeout where the batter is thrown out a 1st or reaches base safely due to a wild pitch/passed ball |
| Any other outcome | • Fielder’s choice (unless there is an error on the
play)
• Flyout • Force Out • Grounded into Double Play • Ground Out • Hit by Pitch • Lineout • Pop Out • Sacrifice Bunt • Sacrifice Fly • Runner Out (Ex: batter tagged out heading to 1st base. Does NOT apply to baserunners other than the batter) |
| No Action | • Bets have no action if the inning ends before the
at-bat is
completed.
• At least one pitch must be thrown in an at-bat to have action. |
A Same Game Parlay (SGP) allows you to combine two or more selections from the same game (legs) into a single customized bet with dynamically calculated odds.
For example, you can bet on a team to win, a player to score, and the total points to go over a certain number—all within the same wager.
All individual legs of the SGP must be graded as a win for the full payout to be received.
If any selection within the SGP results in a loss, the entire SGP is graded as a loss.
In the event of a Push on any selection within the SGP, the payout will be settled at recalculated odds based on the outcomes of the other selections (e.g. a 4-Leg SGP becomes a 3-Leg SGP, and the payout is adjusted accordingly).
In the event of a No Action on any selection within the SGP (due to cancelled, postponed, or voided markets), the entire SGP will be graded as No Action.
SGPs are available only for selected sports and events.
Eligible events are identified with the magenta “SGP” badge in the lobby or on the event page.
Users can also combine multiple SGPs from different events into a single combined bet (Same Game Parlay Plus), or add SGPs to individual selections from other games.
All SGP wagers are subject to Betcris House Rules.
SGPs are available on select sports and markets. Eligible markets are clearly marked with a magenta SGP Badge indicating an SGP-eligible market.
Early cash outs are not available for SGPs or SGP Plus.
The same Terms and Conditions apply to Quick Same Game Parlays.
Open an event marked with the SGP badge. Eligible markets are clearly identified with a magenta “SGP” icon.
Add between 2 and 6 selections from the same game.
The betslip will automatically group these selections under the Same Game Parlay section and display the combined odds.
Enter your stake and confirm your bet.
Your SGP will appear in the Open Bets and Bet History sections.
Same Game Parlay Plus (SGP+) allows you to extend an SGP by combining it with additional legs from other events into a single, larger parlay wager. An SGP+ can:
Combine multiple SGPs from different events into one larger, multi-legged parlay wager.
Combine an SGP with single-event selections from other events.
When an SGP is included as part of an SGP+, it is treated as one single selection (leg) within the overall wager. Each SGP leg remains fully subject to the Same Game Parlay settlement rules in Section 1. The settlement of the overall SGP+ wager is governed by the rules below.
All legs of the SGP+, including each SGP leg, must be graded as a win for the full payout to be received.
If any selection within an SGP leg loses, that SGP leg is graded as a loss, and the entire SGP+ wager is graded as a loss.
If any non-SGP leg loses, the entire SGP+ wager is graded as a loss.
A winning SGP leg does not override a losing non-SGP leg, and vice versa.
In the event of a Push on any selection within an SGP leg, that SGP leg will be settled at recalculated odds based on the outcomes of the other selections within that SGP (e.g. a 4-Leg SGP becomes a 3-Leg SGP, and the payout is adjusted accordingly).
In the event of a Push on any non-SGP leg within the SGP+, that leg will be graded Push and the SGP+ will reduce down accordingly. A Push on a non-SGP leg does not void a winning SGP leg.
In the event of a No Action on any selection within an SGP leg (due to cancelled, postponed, or voided markets, including player inactivity), that SGP leg is graded No Action.
The remaining non-SGP legs will settle normally. If all remaining legs win, the SGP+ will be paid based on the valid remaining legs, and the No Action SGP leg will be voided.
A No Action on a non-SGP leg within the SGP+ will cause that leg to be graded No Action, and the SGP+ will reduce down accordingly.
Examples include, but are not limited to:
Any non-SGP leg loses → Entire SGP+ wager loses.
Any selection within an SGP leg loses → That SGP leg loses; entire SGP+ wager loses.
SGP leg No Action + all other legs win → SGP leg voided as No Action; remaining legs pay at reduced odds.
Non-SGP leg No Action → SGP+ reduces down; remaining legs settle normally.
Non-SGP leg loses + SGP leg wins → Entire SGP+ wager loses.
All non-SGP legs Push + SGP leg wins → Pushed legs graded Push; SGP leg pays at reduced odds.
All wagers remain subject to standard House Rules and general parlay settlement rules.
In the event of a conflict, standard parlay rules govern the settlement of the full wager.
Cash Out: Not available for SGPs or any parlays containing an SGP.
Freeplay: Allowed as long as all selected markets are eligible.
SGPs earn BetPoints within the Loyalty Program, provided that:
Freeplay (Free Bets) are not used.
The bet is not settled via Cash Out.
The bet is not voided or graded as Push.
All SGP and SGP+ wagers are subject to Betcris general Terms and Conditions.
What is a Same Game Parlay (SGP)?
A Same Game Parlay (SGP) allows you to combine two or more selections from the same game (legs) into a single customized wager with dynamic, combined odds.
Example:
Team A to win + Player X to score + Total points over 45.5.
How do I place an SGP?
1. Open any game that displays the magenta “SGP” icon.
2. Select between 2 and 6 markets from the same event.
3. The betslip will automatically group your choices under Same Game Parlay and calculate the combined odds.
4. Enter your stake and confirm your bet.
5. Your wager will appear in Open Bets and Bet History.
Which markets can I include?
You may include standard, alternative, and derivative markets such as:
– Player props
– Team totals
– Game totals
– Winning margin
– First player/team to score
-Alternative lines
The following are not allowed:
– Teasers
– Open Spots
– Compact Round Robins
– Key Parlays
– Asian Handicaps (quarter lines) — currently unavailable
Eligible markets are clearly marked with the magenta SGP badge.
How many selections can I add, and what is the maximum payout odds?
– Minimum: 2 selections
– Maximum: 6 selections
– Maximum combined odds: 1000/1
Example:
If you stake $50 on odds higher than 2500, the maximum payout will be capped at:
$50 × 1000 = $50,000.
How are SGPs settled? (Settlement Rules)
– All selections must win to receive the full payout.
– If any selection results in a Push, odds will be recalculated using the remaining winning selections
(e.g., a 4-leg SGP becomes 3 legs).
– If any selection is graded No Action (cancelled event, void market, etc.), the entire SGP will be No Action.
– If any selection loses, the entire SGP is settled as a loss.
– If the SGP is part of a larger parlay, it is treated as a single selection within that parlay.
What is Same Game Parlay Plus (SGP+)?
SGP+ allows you to:
– Combine multiple SGPs from different games into a single parlay.
– Combine one SGP with individual selections from other events.
Key Rule:
If a Push or No Action occurs in any selection within an SGP+ leg, the Same Game Parlay settlement rules (see Question 5) will apply.
Can I use Freeplay on SGPs?
Yes, as long as all selected markets are eligible for Freeplay.
Is Cash Out available on SGPs?
No.
Cash Out is not available on SGPs or on parlays that include an SGP.
Can I place SGPs on live events?
Yes.
Live SGPs are available for events that support this feature.|
Yes, SGPs earn BetPoints as long as:
Freeplays are not used
The bet is not settled via Cash Out
The wager does not result in Push or No Action
Not at this time.
Asian Handicap markets (quarter lines) are currently unavailable for SGPs but will be added in future updates
Take into consideration that the rules for official game time for pre-game and
live betting may
differ per sport.
In this section, you are presented with the pre-game rules.
For bets to have action, the game must reach official game time within 5
days of the original scheduled
start
time.
If a game is postponed/suspended AFTER it has been deemed an official
game, bets will be graded based on
the
official game times.
When a game is postponed/suspended BEFORE it begins, and it is determined
the game will not be played
within
5 days of the original scheduled start time, all bets have no action and
stakes will be refunded.
When a game is in progress and delayed BEFORE it has been deemed
official, the game must be resumed and
completed within 5 days of the original scheduled start time for bets to
have action.
If for any reason the location of the game is changed from the original
site, all bets placed prior to
the
change in venue will have action.
All postseason wagers have action if the game is completed within 30
days.
All bets placed on markets whose outcomes have already been determined
will have action. For example,
when
you bet on a 1st quarter line, the bet will have action as soon as the
market is official (the quarter
ends), even if the game is suspended after that.
Score First in the Game:
First team to score in the game. If a team scores and the game is
canceled or postponed afterward, all
wagers
stand regardless of how many minutes have been played.
Score Last in the Game:
It must be an official game (55 minutes of play). If the game goes into
overtime, the team that scores
last
will be the winner.
Score in the first 5½, 6½, 7½ minutes:
These are three separate prop bets, giving the option to
bet YES or NO on whether there
will
be any type of score in the first 5½, 6½, or 7½ minutes of the game.
5½, 6½ or 7½ minutes must be played for bets to have
action. If the game is canceled or
postponed before these periods of play, all wagers will have no action.
NOTE: If a score occurs exactly on the designated
minute/second mark, the YES wagers
will be
winners. For example, if you bet on YES (there will be a score) in the
first 6½ minutes of a game, your
bet
wins if there is a score with 8:30 left on the clock. The bet will lose
only if the first score does not
occur until the 8:29 mark or after.
Total 1st Half Points vs. Total 2nd Half Points:
It must be an official
game
(55 minutes of play) and includes overtime.
First Scoring Play (touchdown or FG/safety):
If a team scores and the game
is
canceled or postponed afterward, all wagers stand regardless of how many
minutes have been played.
3 Unanswered Scores: Extra points or 2
point conversions do
NOT count.
Player Props: All players must take the
field and play for action. Results
are
based on the official stats from the game. A kicker who does not
participate, due to shutout, but is
suited
up and available is considered to have played.
When betting the over/under on a team’s total wins for the season,
there must be X number of
official
decisions for season wins bets to count.
An official decision constitutes on the League awarding a win or loss,
with ‘X’ being the same number of
scheduled games determined prior to the start of the season.
NFL: For bets to have action a team must play all
of its regular-season games (17
games)
NCAA College Football: A team must play all of its
scheduled regular-season games for
bets
to have action.
If one team is forced to forfeit due to Covid concerns, the game will
officially count towards regular
season
wins; it will count as a loss for the team who forfeits and as a win for
their opponent.
In the rare event both teams are unable to compete due to Covid concerns,
results will be based on what
the
NFL or NCAA decides, with two possible outcomes:
If a game is canceled (not a forfeited game) for any other reasons and
not made up at a later date, any
regular-season wins bet on the teams involved will have no action as
well.
NCAA
-115 surcharge to Buy on/off of 3.
No Surcharge to buy to 3.
NFL
-120 surcharge to Buy on/off of 3.
Buying off of 3 in NFL is NOT allowed at Solaire Sportsbook
Bets on the full game are considered official once there are only
5 minutes
remaining.
Bets on 1st half, 2nd half, or quarters
will have action only upon
full completion of the half or quarter in question.
If the official time of play is not completed, bets on the spread, total,
or money line are treated as
no action, and all parlay and teaser bets will be
reduced accordingly.
The game must be played on the scheduled date and site.
Any market whose outcome has already been determined
will have action,
even
if the game is suspended after that point.
For bets on NBA, NCAA, or WNBA to have action, the event must be deemed
official by 5:00
am
and at the originally scheduled location.
If for any reason the location of the game is changed from the
original site, all bets
placed prior to the change in venue will be no action.
Regardless of suspensions, all wagers placed on markets whose outcomes
have already been determined will
have
action.
PLAYOFFS > All postseason wagers will have action, as long as
the game is
completed within 30 days from the original start date.
For bets on FIBA (or any other international basketball league outside
the USA) to have action, the event
must reach official game time within 48
hours and at the
originally scheduled location.
If for any reason the location of the game is changed from the
original site, all bets
placed prior to the change in venue will be no action.
Regardless of suspensions, all wagers placed on markets whose outcomes
have already been determined will
have
action.
PLAYOFFS > All postseason wagers will have action, as long as
the game is
completed within 30 days from the original start date.
Any scores that happen in the overtime period will count
towards bets
placed on the full game and the second
half (this applies
to point spread, money line, and total bets).
Overtime does not count towards any 4th
quarter bets.
These rules apply to all leagues.
NOTE: In international basketball (FIBA), teams
sometimes
play two legs against each other as part of a playoff/tournament. It is
possible for an individual leg
to
end in a tie (the game will not go into an overtime
period). In such cases, bets on the
money line will have no action. Bets
on the spread or total will have
action and are graded based on the final score of the leg.
For individual player props, the player must take the court
and
play for action. Results are based on the official
stats from the game.
If a game is suspended with over 5 minutes remaining in
regulation time, all player prop
bets will have no action and stakes will be refunded,
unless the outcome
has already been determined (for example, if a player has already scored
over the total points assigned
to
them).
If a game is suspended with under 5 minutes remaining in
regulation time, all player
prop
bets will have action.
NOTE: Regulation time in NBA is 48 minutes, and 40 minutes
for all other leagues (NCAA, WNBA,
NBA
Summer League, FIBA and other international leagues, unless
otherwise specified)
When playing this type of bet, the game must be completed within
5 minutes of
regulation time for bets to have action, unless the outcome
has already been determined, in
which case bets have action even in the case of a game being suspended.
Bet on odds to win the NBA Championship, and odds for each division
winner.
All wagers are “All-in” and have action regardless of
suspensions or cancelations
affecting
individual games.
Bet on which players will be awarded MVP honors and Rookie of the Year.
Once confirmed, all bets will stand regardless of any
injuries that may occur, including
season-ending injuries.
This is a wager on the Over/Under of a team’s winning percentage for the
regular season.
The team must play a minimum of 20 games for wagers on
season winning percentage to have
action. Wagers do not include any playoff games – regular season only.
Wagers will have action as long
as a
minimum of 20 games have been played; a team does not need to play all
its scheduled regular season
games.
The winning percentage displayed at the end of the regular season on
www.nba.com will be
the
official source for grading purposes, and all decisions by Management
are final.
Bet on odds to win the NCAA National Championship.
All wagers are treated as “All-in” and have action
regardless of suspensions or
cancelations
affecting individual games.
All markets, except half time, first-half markets, extra time and penalty
shootout, are considered for
regulation time only (90 minutes of regulation plus injury time; unless
otherwise stated). It could
happen
that a game gets suspended before the 90 minutes are reached; during the
same day or day after, the
official
decision clarifying if the remaining minutes would be played or not will
be informed and according to
that,
the game will be official and final for us.
Markets do not include overtime unless otherwise stated.
In the case of soccer matches suspended before completion, bets will have
action only if it is resumed
within
48 hours of the original start time.
This will apply to matches postponed before starting, as well as matches
that are paused in-game before
the
90 minutes have been played.
In the case of matches that have started and are suspended in-game, the
match must be resumed where it
left
off within 48 hours of the original kickoff time. If the league or
governing body makes the decision to
restart the game completely from the beginning, bets would have no
action.
All matches during an elimination tournament or cup are played to
completion regardless of whether the
event
concludes on any given day within the tournament’s parameters.
3 Way Money Line
Your bet options are:
Predict if the winner of the game will be either the Home team or the
Away team, or the game will end in
a
draw.
Bet counts only for the 90 minutes of regulation, plus injury time.
Game – Money Line
Your bet options are:
Predict the winner of the game.
In the case of a Draw, all bets are graded ‘no action’ and stakes are
refunded to the customer. Bet
counts
only for the 90 minutes of regulation plus injury time.
Who wins the rest of the Game (Current score X:X)
(Live)
The current score lists Home team first, Away team second.
Your bet options are:
Predict which team will win the remainder of the game, or if there will
be a draw.
Bets will be graded based on goals scored between the time that the bet
was placed and the end of the
full
regulation time.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the 90 minutes of regulation plus injury time.
1st Half – 3 Way Money Line
Your bet options are:
Predict the winner of the 1st half, or if there will be a draw at the end
of the 1st half. Bet counts
only
for the first 45 minutes of regulation plus injury time.
1st Half – Who wins the rest (Current score X:X)
(Live)
The current score lists Home team first, Away team second. Your bet
options are Home, Draw and Away.
Predict which team will win the remainder of the First half, or if the
First half will end in a draw.
Bets will be graded based on goals scored between the time that the bet
was placed and the end of the
first
half.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the first 45 minutes of regulation plus injury time.
Extra Time – 3 Way Money Line
Your bet options are Home, Draw and Away.
Predict the winner of the match at extra time, or if there will be a draw
at the end of the extra time.
Regulation time and penalty shootouts do not count.
Only goals scored during extra time will be considered for grading
purposes. Extra time includes both
halves
of 15 minutes of play plus injury time.
Extra Time – First Half 3 Way Money Line
Your bet options are Home, Draw and Away.
Predict the winner of the match at the First half of extra time, or if
there will be a draw at the end of
the
First half of extra time.
Only goals scored during the First half of Extra time will be considered
for grading purposes. Bet counts
only for the first 15 minutes of extra time plus injury time.
Extra Time – Who wins the rest of the match (Current score
X:X) (Live)
Current score lists Home team first, Away team second. Your bet options
are Home, Draw and Away.
Predict which team will win the remainder of the game, or if there will
be a draw at the end of extra
time.
Bets will be graded based on goals scored between the time that the bet
was placed and end of extra time.
Any goals scored prior to the bet being placed will not count.
Bet counts only for the 30 minutes of extra time plus injury time.
Which team will win the penalty shoot-out
Your bet options are Home and Away.
Predict the team that will win the penalty shoot-outs.
Total goals
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less
than the line offered for the
market.
Bet counts only for the 90 minutes of regulation plus injury time.
Total Goals (AWAY TEAM NAME)
Bet on how many goals the Away Team exactly scores in the match. Your bet
options are: 0, 1, 2, 3+ goals.
Bet counts only for the 90 minutes of regulation plus injury time.
Total Goals (HOME TEAM NAME)
Bet on how many goals the Home Team exactly scores in the match. Your bet
options are: 0, 1, 2, 3+ goals.
Bet counts only for the 90 minutes of regulation plus injury time.
Asian Total
Example: Goal line Under 2½, 3 -115.
If there are 0, 1 or 2 goals scored during the match, all bets on Under
will be graded as winners. If
there
are exactly three goals scored during the match, half the stake will be
returned and half will be a
loss.
If there are four or more goals scored in the match, all bets on Under
will be graded as a loss. Bet
counts
only for the 90 minutes of regulation plus injury time.
Team Total (AWAY TEAM NAME)
Your bet options are Over and Under.
Predict whether the total goals scored by the Away team will be more or
less than the line offered for
the
market.
Bet counts only for the 90 minutes of regulation plus injury time.
Team Total (HOME TEAM NAME)
Your bet options are Over and Under.
Predict whether the total goals scored by the home team will be more or
less than the line offered for
the
market.
Bet counts only for the 90 minutes of regulation plus injury time.
1st Half – Total
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less
than the line offered for the
1st
half only.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half – Asian Total
Example: Goal line Under 1½, 2 -115.
If there is 0 goals scored or 1 goal scored in the first half, bets on
Under will be graded as winners.
If there are two goals scored exactly in the first half, half of the
stake will be returned and half will
be lost.
If there are three or more goals scored in the first half, all bets on
Under lose. Bet counts only for
the first 45 minutes of regulation plus injury time.
1st Half – Total Goals (AWAY TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by the Away
team. Bet counts only for the
first 45 minutes of regulation plus injury time.
1st Half – Total Goals (HOME TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by the Home
team. Bet counts only for the
first 45 minutes of regulation plus injury time.
1st Half – Exact number of goals
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the first half by both teams.
Bet counts only for the first
45 minutes of regulation plus injury time.
Second Half Total Goals (HOME TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the second half by the Home
team. Bet counts only for the
last 45 minutes of regulation (second half) plus injury time.
Second Half Total Goals (AWAY TEAM NAME)
Your bet options are 0, 1, 2, 3+ goals.
Predict the exact number of goals scored in the second half by the Away
team. Bet counts only for the
last 45 minutes of regulation (second half) plus injury time.
Extra Time – Total goals
Your bet options are Over and Under.
Predict whether the total goals scored by both teams will be more or less
than the line offered in.
Extra Time only.
Bet counts only for the 30 minutes of Extra Time plus injury time.
Anytime Goal Scorer
Current score lists Home team first, Away team second.
Your bet options are: Home Team Player name, Away Team Player name, No
Goals scored. Predict if a player
will score a goal at anytime in the match.
Any goals scored prior to placing your bet do not count towards this bet.
Bet counts only for the 90
minutes of regulation plus injury time.
Next Goal Scorer
Current score lists Home team first, Away team second.
Your bet options are: Home Team Player name, Away Team Player name, No
Goals scored. Predict the player
that will score the next goal in the match.
Any goals scored prior to placing your bet will not count towards this
bet.
Bet counts only for the 90 minutes of regulation plus injury time.
How will the match be decided?
Predict the way the match will be decided. Your bet options are:
Extra Time and Penalty Shootouts are considered for the settling of this
market.
Who advances to next round?
Bet on either team to qualify to the next round of the tournament.
Extra Time and Penalty Shootouts are considered for the settling of this
market.
Which team has kick-off?
Your bet options are Home team, Away team. Predict which team will kick
off to start the match.
When will next goal be scored (Current score X:X)
(Live)
Current score lists Home team first, Away team second.
Your bet options are:
Predict during which specific time period the next goal will be scored.
All bets are settled according to the current score.
Bet counts only for the 90 minutes of regulation plus injury time.
Penalty shootout – Team to score next goal (Current score
X:X) (Live)
Bet on which team will score the next penalty shootout. Any penalties
scored prior to your bet do not
count.
Bet counts only for the penalty shootouts after extra time is over.
Extra Time – First Half Additional Correct score (Current
score X:X)
Current score lists Home team first, Away team second.
Your bet options are:
Predict the exact score at the end of the first half of extra time. All
bets are settled according to the
current score.
Bet counts only for the first 15 minutes of extra time plus injury time.
Extra Time – Additional Correct score (Current score
X:X)
Current score lists Home team first, Away team second.
Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc.
Predict the exact score at the end
of first and second extra time. All bets are settled according to the
current score.
Bet counts only for the 30 minutes of extra time plus injury time.
Extra Time – Team to score next goal (Current score X:X)
(Live)
Current score lists Home team first, Away team second. Your bet options
are Home team, Draw, Away team.
Predict which team will score next during extra time, or if will end in a
Draw. Any goals scored prior to
placing your bet do not count towards the bet. Bet counts only for the
30 minutes of extra time plus
injury time.
Own goals will count to the side credited with the goal.
1st Half – Additional Correct Score (Current score
X:X)
Current score lists Home team first, Away team second.
Your bet options are:
Predict the exact score at the end of the first half.
All bets are settled according to the current score.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half – Team to score next goal (Current score X:X)
(Live)
Current score lists Home team first, Away team second. Your bet options
are Home team, Draw, Away team.
Predict which team will score next in the first half.
Any goals scored prior to placing your bet do not count towards bet. Bet
counts only for the first 15
minutes of regulation plus injury time. Own goals will count to the side
credited with the goal.
Highest Scoring Half
Your bet options are 1st half, 2nd half, Equal.
Bet on the most goals to be scored in either half or if they will be
equal. Bet counts only for the 90
minutes of regulation plus injury time.
Odd/Even Total goals
Your bet options are Odd and Even.
Predict whether the total number of goals scored by both teams will be an
odd or even number. Bets are
settled based on the aggregate sum of total goals ( in an odd or even
number).
Any match in 0 – 0 will be settled as an even number of goals. Own goals
count.
Bet counts only for the 90 minutes of regulation plus injury time.
Exact number of goals
Your bet options are:
Predict the exact number of goals scored by both teams.
Bet counts only for the 90 minutes of regulation time plus injury time.
If a match is abandoned, bets will be voided unless a market has already
been determined.
Bets outcome winners (Total Line 2.5)
Your bet options are Home win and under; Home win and over; Draw and
under; Draw and over; Away win and
under; Away win and over.
Predict both the winning team and whether the total number of goals by
both teams will be more or less
than 2½.
It is a combination of a 3 way line and a Total 2½.
All bets are settled according to the specified total line.
If a match is abandoned bets are void unless a market has already been
determined. Bet counts only for
the 90 minutes of regulation plus injury time.
Both teams to score a goal
Your bet options are:
Predict whether or not both teams will score during the match. Bet counts
only for the 90 minutes of
regulation plus injury time.
If a match is abandoned bets are void unless a market has already been
determined.
Additional Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are:
Predict the exact score at the end of regulation time.
All bets are settled according to the current score.
Bet counts only for the 90 minutes of regulation plus injury time.
Correct Score (Current score X:X)
Current score lists Home team first, Away team second.
Your bet options are:
Predict the exact score at the end of the match.
If a match is abandoned bets are canceled unless a market has already
been determined. Bet counts only
for the 90 minutes of regulation plus injury time.
Team to score next goal (Current score X:X) (Live)
Current score lists Home team first, Away team second. Your bet options
are Home team, Draw, Away team.
Predict which team will score next in the match.
Any goals scored prior to placing your bet do not count towards the bet.
Bet counts only for the 90 minutes of regulation plus injury time. Own
goals count to the side credited
with the goal.
First Goalscorer
Predict who will be the first player to score a goal in the match.
For bets to have action, the player must have played in the match prior
to the first goal being scored or
the wager will be no action.
Own goals should not count for ANY of the goal scorer props. On first
goalscorer, it should roll over to
the next goal that should also be stated (in the case of an own goal).
Any card shown after the half-time whistle has been blown will be
disregarded. Cards shown to non-players
(e.g. managers or substitutes who play no subsequent part in the game)
do not count towards the total.
Card Points
Card points, also called Booking points are calculated as follows:
The maximum points a player can generate are 35 (10+25) for a yellow and
a yellow/red card.
Settlement will be made according to all available evidence for cards
shown during the regular 90 minutes
of play.
Any card issued to a player after their substitution, to players on bench
which were not substituted in,
or issued to coaching staff, or issued during the half time interval, or
after the referee has blown for
full time, will NOT count for settling purposes.
Game – Total Card Points
Your bet options are Home team, Draw, Away team.
Predict the team that will be issued with the most booking points. Bet
counts only for the 90 minutes of
regulation plus injury time.
1st Half – Total Card Points
Your bet options are Home team, Draw, Away team.
Predict the team that will be issued with the most booking points in the
first half. Bet counts only for
the first 45 minutes of regulation plus injury time.
1st Half – Total Exact Cards
Your bet options are:
1, 2, 3, 4, 5, 6+.
Predict the total numbers of cards issued during the first half.
Bet counts only for the first 45 minutes of regulation plus injury time
1st Half – Total Cards
Bet on whether the cards shown to both teams will go over or under the
market offered. Bet counts only
for the first 45 minutes of regulation plus injury time
Game – Total Exact Cards
Your bet options are:
Predict the total number of cards issued in the match.
Bet counts only for the 90 minutes of regulation plus injury time.
Settlement will be made with reference to all available evidence to cards
shown during the scheduled 90
minutes play. Any card shown after the full-time whistle has been blown
will be disregarded. Cards shown
to non-players (e.g. managers or substitutes who play no subsequent part
in the game) do not count
towards the total.
In the event of a match being abandoned before 90 minutes have been
played then all bets will be void
unless settlement of bets is already determined.
Game – Total Cards
Bet on whether the cards shown to both teams will be over or under a
determined market. Bet counts only
for the 90 minutes of regulation plus injury time.
Sending off?
Your bet options are:
Predict whether or not a player will get a red card during the game while
playing. Bet counts only for
the 90 minutes of regulation plus injury time.
Soccer Corners
Corners awarded but not taken will not count for settling purposes.
Re-taken corners will count only
once.
1st Half – Corners Odd / Even
Your bet options are Odd, Even.
Predict whether the total corners taken in the match will be an odd or
even number. Bet counts only for
the first 45 minutes of regulation plus injury time.
1st Half – Total Corners
Your bet options are:
Predict whether the total corners taken by both teams in the first half
will be more or less than the
specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half – Total Corners (AWAY TEAM NAME)
Your bet options are:
Predict whether the total corners taken by the away team in the first
half will be more or less than the
specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half – Total Corners (HOME TEAM NAME)
Your bet options are:
Predict whether the total corners taken by the home team in the first
half will be more or less than the
specified quote.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half – Corners Spread
Your bet options are:
Predict the team that achieves the most corners taken in the first half
once the handicap spread has been
added to the actual number of corners taken by each team.
Bet counts only for the first 45 minutes of regulation plus injury time.
1st Half – Corner bet
Your bet options are:
Predict the team that takes the most corners in the first half of the
match. Bet counts only for the
first 45 minutes of regulation plus injury time.
Game – Corners Odd / Even
Your bet options are:
Predict whether the total corners taken in the match will be an odd or
even number. Bet counts only for
the 90 minutes of regulation plus injury time.
Game – Total Corners
Your bet options are:
Predict whether the total corners taken by both teams will be more than
or less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game – Total Corners (AWAY TEAM NAME)
Your bet options are:
Predict whether the total corners taken by the away team will be more
than or less than the specified
quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game – Total Corners (HOME TEAM NAME)
Your bet options are:
Predict whether the total corners taken by the home team will be more
than or less than the specified
quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game – Corners (AWAY TEAM NAME)
Your bet options are:
Predict the range of corners taken by the away team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game – Corners (HOME TEAM NAME)
Your bet options are:
Predict the range of corners taken by the home team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game – Corners Spread
Your bet options are:
Predict the team that achieves the most corners taken in the match once
the handicap spread has been
added to the actual number of corners taken by each team.
Bet counts only for the 90 minutes of regulation plus injury time.
Game – Total Corners
Your bet options are:
Predict whether the total corners taken by both teams will be more or
less than the specified quote.
Bet counts only for the 90 minutes of regulation plus injury time.
Game – Corner bet
Your bet options are:
Predict the team that takes the most corners in the match.
Bet counts only for the 90 minutes of regulation plus injury time
This Early Payout feature applies exclusively to the Money Line – 3 options market in Soccer, where the available selections are:
If the team selected by the customer takes a lead of two (2) or more goals at any point during regulation time (90 minutes plus stoppage time), the bet will be automatically settled as a winning bet. This settlement is applied regardless of the final result of the match.
Any bets that do not meet the Early Payout condition will be settled based on the final match result at the end of regulation time, in accordance with standard Money Line rules.
Once a bet has been settled as a winner under the Early Payout condition:
Early Payout is a promotional feature and may not be available for all matches or competitions. Availability will be clearly indicated on the platform where applicable.
3 Way Handicap Betting
In handicap betting, the side considered weaker, also called the
‘underdog’, is awarded a virtual
goal advantage that statistically increases the chances for a
draw between the teams or a win
for the underdog. This virtual goal will be added to the
official final score for grading
purposes.
The favorite is handicapped, meaning it gives up a goal or a
certain number of goals. If there is
no odds favorite, the away team is awarded the goal advantage.
Total goals
Your bet options are Over, Under.
Predict whether the total goals scored by both teams will be more
or less than the line offered.
Bet counts only for the 90 minutes of regulation, plus injury
time.
Totals that outcome has already been determined, will be graded
and have action even if the event
is not fully completed.
Soccer Spread Markets
We offer Asian Spread Handicaps for:
Each Asian handicap line will be graded according to the events
occurred within the time frame
that the regulation indicates.
Below you’ll find a detailed explanation of all possible
scenarios and outcomes.
Asian Handicap Line PK (also known as ‘pick’em’
line)
If either team wins by any margin, the winning team is to be
settled as the winning selection. In
the event of a draw all bets are canceled and stakes are
refunded.
Asian Handicap Line PK, – ½
The bet is split into two separate bets:
One part of the bet is a pick’em.
The other part of the bet is a ½ goal line.
Favorite giving a PK, – ½ goal:
A win by 1 or more – All bets on this selection will be winners.
Draw – Half the stake is settled as a loss and the other half is
refunded to the customer. Loss
by any score – All bets on this selection are a loss.
Underdog receiving PK, + ½ goal:
Win by any score – All bets on this selection are winners.
Draw – Half the stake is settled as a loss and the other half is
refunded to the customer. Loss
by any score – All bets on this selection are a loss.
Underdog receiving PK, + ½ goal:
Win by any score – All bets on this selection are winners.
Draw – Half the stake is settled as a winner and the other half
is refunded to the customer. Loss
by any score – All bets on the selection are a loss.
Asian Handicap Line -½
Favorite giving a -½ goal:
Win by any score – All bets on this selection are winners. Draw –
All bets on this selection are
a loss.
Loss by any score – All bets on this selection are a loss.
Underdog receiving +½ goal:
Win by any score – All bets on this selection are winners. Draw –
All bets on this selection are
winners.
Loss by any score – All bets on this selection are a loss.
Asian Handicap Line -½,-1
The bet is split into two separate bets: One part of the bet is a
½ goal line.
The other part of the bet is a full goal line.
Favorite giving a -½, -1 goal:
Win by 2 or more – All bets on this selection are winners.
Win by exactly 1 – Half of the bet is a winner and the other half
is refunded to the customer.
Draw or loss by any score – All bets on this selection are a
loss.
Underdog receiving +½, +1 goal:
Win by any score – All bets on this selection are winners. Draw –
All bets on this selection are
winners
Loss by 1 – Half of the bet is a loss and the other half is
refunded to the customer. Loss by
more than 1 – All bets on the selection are a loss.
Asian Handicap Line -1
Favorite giving -1 full goal:
Win by 2 or more – All bets on this selection are winners.
Win by exactly 1 – All bets on this selection are canceled and
refunded to the
customer. Draw or loss – All bets on this selection are a loss.
Underdog receiving +1 full goal:
Win by any score or draw – All bets on this selection are
winners.
Loss by exactly 1 – All bets on this selection are canceled and
refunded to the
customer. Loss by 2 or more – All bets on this selection are a
loss.
Asian Handicap Line -1,-1½
The bet is split into two separate bets:
One part of the bet is a full goal line
The other part of the bet is a 1½ goal line.
Favorite giving -1, -1½ goal:
Win by 2 or more – All bets on this selection are winners.
Win by exactly 1 – Half of the bet is a loss and the other half
is refunded to the customer. Draw
or loss by any score – All bets on this selection are a loss.
Underdog receiving +1, +1½ goal:
Win by any score – All bets on this selection are winners. Draw –
All bets on this selection are
winners.
Loss by 1 – Half of the bet is a win and the other half is
refunded to the customer. Loss by more
than 1 – All bets on the selection are a loss.
Asian Handicap Line -1½
Favorite giving -1½ goal:
Win by 2 or more – All bets on this selection are winners. Win by
exactly 1 – All bets on this
selection are a loss. Draw or loss – All bets on this selection
are a loss.
Underdog receiving +1½ goal:
Win by any score or draw – All bets on this selection are
winners. Loss by exactly 1 – All bets
on this selection are winners.
Loss by 2 or more – All bets on this selection are a loss.
Bet counts only for the 90 minutes of regulation plus injury
time.
Asian Handicap Line -1½,-2
The bet is split into two separate bets: One part of the bet is a
1½ goal line.
The other part of the bet is a 2 goal line.
Favorite giving -1½, -2 goals:
Win by 3 or more – All bets on this selection are winners.
Win by exactly 2 – Half of the bet is a win and the other half is
refunded to the customer. Win
by exactly 1 – All bets on this selection are a loss.
Draw or loss by any score – All bets on this selection are a
loss.
Underdog receiving +1½, +2 goals:
Win by any score – All bets on this selection are winners. Draw
or loss by 1 – All bets on this
selection are winners.
Loss by 2 – Half of the bet is a loss and the other half is
refunded to the customer.
Loss by 3 or more – All bets on the selection are a loss.
Asian Handicap Line -2
Favorite giving -2 goals:
Win by 3 or more – All bets on this selection are winners.
Win by exactly 2 – All bets on this selection are canceled and
refunded to the customer. Win by
exactly 1 – All bets on this selection are a loss.
Draw or loss – All bets on this selection are a loss.
Underdog receiving +2 goals:
Win by any score or draw – All bets on this selection are
winners. Loss by exactly 1 – All bets
on this selection are winners.
Loss by exactly 2 – All bets on this selection are void and
refunded to the customer. Loss by 3
or more – All bets on this selection are a loss.
Asian Handicap Line -2, -2½
The bet is split into two separate bets: One part of the bet is a
2 goal line.
The other part of the bet is a 2½ goals line.
Favorite giving -2, -2½ goals:
Win by 3 or more – All bets on this selection are winners.
Win by exactly 2 – Half of the bet is a loss and the other half
is refunded to the customer. Draw
or loss by any score – All bets on this selection are a loss.
Underdog receiving +2, +2½ goals:
Win by any score – All bets on this selection are winners. Draw
or loss by 1 – All bets on this
selection are winners
Loss by 2 – Half of the bet is a winner and the other half is
refunded to the customer. Loss by 3
or more – All bets on the selection are a loss.
Asian Handicap Line -2½
Favorite giving -2½ goals:
Win by 3 or more – All bets on this selection are winners. Win by
exactly 2 – All bets on this
selection are a loss. Win by exactly 1 – All bets on this
selection are a loss. Draw or loss –
All bets on this selection are a loss.
Underdog receiving +2½ goals:
Win by any score or draw – All bets on this selection are
winners. Loss by exactly 1 – All bets
on this selection are winners.
Loss by exactly 2 – All bets on this selection are winners. Loss
by 3 or more – All bets on this
selection are a loss.
Asian Handicap Line – 2½, -3
The bet is split into two separate bets: One part of the bet is a
2½ goals line.
The other part of the bet is a 3 goals line.
Favorite giving -2½, -3 goals:
Win by 4 or more – All bets on this selection are winners.
Win by exactly 3 – Half of the bet is a winner and the other half
is refunded to the customer.
Win by exactly 1 or 2 goals – All bets on this selection are a
loss.
Draw or loss by any score – All bets on this selection are a
loss.
Underdog receiving +2½, +3 goals:
Win by any score – All bets on this selection are winners. Draw
or loss by 1 or 2 – All bets on
this selection are winners
Loss by 3 – Half of the bet is a loss and the other half is
refunded to the customer. Loss by 4
or more – All bets on the selection are a loss.
Solaire Sportsbook accepts bets on all major tennis events using straight
money lines.
Solaire Sportsbook provides all tennis wagers on the individual matches
or sets.
Matchup must be fully complete without player’s withdrawal, incapacity or
disqualification for bets to
stand. If a match is rescheduled due to scheduling, weather problems,
bad light, etc. then all bets will
have action and all wagers will stand.
All tennis future bets are placed as ‘All In’ unless otherwise stated. If
a player withdraws before
participating, then all bets on that player are settled as a loss.
For doubles tennis, there is a Super Tiebreaker rule when a match goes to
the third set. Only one game is
added to the total for betting purposes.
When a tennis match goes to a tiebreaker, individual tiebreaker points
will NOT be
counted towards the grading of over/under totals.
For example, if a
set is tied 6-6, a tiebreaker
will be played to determine who wins the set. If that tiebreaker ends
with a score of 7-5, the set’s
final score is 7-6 and in this case, 13 games count towards the
total.
In other words, the
tiebreaker adds one game only to the total.
For doubles tennis, a Super Tiebreaker
rule is applied when a match
goes to the third set. This means there is no traditional third set
played, but instead, a tiebreaker
(usually to 10 points) is used.
The same as a regular tiebreaker,
when this happens only one
game is added to the total for betting purposes.
In the event of any of the named players in a match changing before the
match starts then all bets are
void. In the event of a match starting but not being completed, all bets
will be void, unless the
specific market outcome is already determined.
Once the result is determined for the settlement of bets, subsequent
disqualifications and/or appeals
will not affect bets.
If a match is suspended during the specific game, bets placed on this
market will stand provided the
specific game is completed before the end of the competition.
Predict the result of a specific match after the handicap spread has been
applied to one of the
competitors. A handicap of (+/-) one or more points will be given to
one/both of the competitors, which
will be added to the actual number of points won by each competitor of
the match.
Predict the result of a specific game after the handicap spread has been
applied to one of the
competitors. A handicap of (+/-) one or more points will be given to
one/both of the competitors, which
will be added to the actual number of points won.
In the event of the statutory number of games being changed or differing
from those offered for betting
purposes then all bets are void.
Markets are based on the statutory number of games being played. In the
event of the statutory number of
games being changed or differing from those offered for betting purposes
then all bets are void.
Predict whether the number of points played in a specific game will be
over/under the number specified.
Example: if the market is over/under 16 points, over means 17 points or
more and under means 15 points
of fewer.
Predict whether the number of points played in a specific match will be
over/under the number specified.
Example: if the market is over/under 67.5 points, over means 68 points
or more and under means 67 points
of fewer.
The Match must be completed for ‘Match’ Total Bets to stand. The
specified Game must be completed for
‘Game’ Total bets must stand.
The specified game must be completed for bets to stand, unless the
specific market outcome is already
determined.
The game must be completed for bets to stand, unless the specific market
outcome is already determined.
Bets are settled based on the first player to reach the nominated number
of points in the relevant game.
In the event of neither player reaching the number of points required
(because of abandonment) then bets
on that market will be void. If the relevant game is not played, then
all race markets for that game
will be void.
Bets are offered for a player to win the nominated point. In the event of
the point not being played, due
to the game or match ending, all bets on that point will be void.
Correct Score after X Games – Bets are void if the statutory number of
games are not completed, or are
changed; unless the outcome is already determined.
Excluding NHL or unless otherwise stated, all wagers are for regulation
time ONLY and do
NOT include either overtime or penalty shootouts.
All postseason wagers will have action as long as the game is completed
within 30 days from the original
start date.
NHL Game betting
Goals scored during overtime are included for bets on the game, but are
not included on bets for the 3rd
period.
If a game requires a shoot-out to determine the winner, 1 goal will be
awarded to the winner for the
final score (regardless of how many goals were scored in the shoot-out)
which will be recognized for the
total goals scored, as well as the winning team.
Game must be played on scheduled date and site.
NHL Betting Periods
The full 20 minutes of the period must be played to have action.
NHL Overtime Line
Bets on NHL overtime line are for the complete overtime, regardless of
how many overtime periods are
played and will include a shoot-out if required to determine the winner.
NHL team totals
Team total in NHL is based on regulation time and overtime, shootout
penalties do not count.
NHL 3-Way and European Ice Hockey (Draw line
quote)
NHL 3 way and European Ice Hockey is settled without overtime (60 minutes
of play) for the main quote
(Away/Home/Draw/Total). This option does NOT include overtime or a
shootout.
NHL -Alternative Pucklines & Totals include overtime and shootouts.
NHL Regular Season Wins and Total Season
Points
The team must play 82 Regular Season games for bets on season wins and
total Season Points to have
action.
Line Types
We offer 3 different types of lines for Hockey:
Canadian Line
The Canadian line is a combination of a goal and money line. The money
line is a 20 cent line for
straight bets.
Example:
Boston Bruins +1 1/2 -140
L.A. Kings -1 1/2 +120
If betting on the Kings, the customer would give up a goal and a half and
would risk $100 to win $120;
the Kings would have to win by at least two goals. If betting on the
Bruins, the customer would get a
goal and half but would risk $140 to win $100.
Money Line
All money line options are prices to win the game outright, according to
NHL rules.
Example:
Boston Bruins +110
L.A. Kings -130
If you select the Bruins to win the game, betting $100 would win you
$110. If you select the Kings to
win, you would need to risk $130 to win $100.
Totals Over/Under
Example:
Bruins +1 1/2 -140 5 OVER -130
Kings -1 1/2 +120
As well as having favorites on sides, you also have favorites on totals.
In this example, over the total of five goals is indicated as the
favorite, in which case the customer
would lay $130 to win $100. If betting on the game to go under five
goals, the customer goes with the
underdog so they receive a larger return, in this case, risking $100 to
win $110.
If there is no money line indicated, the total has a ‘FLAT’ line or -110
whether betting over or under,
in which case the customer would lay $110 to win $100 either way.
When you bet on total pucks, if the score falls on the number, in this
case, five, it will be ‘no
action’.
Betting on all Major Golfing Events
Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who
plays the most holes wins. Playoffs
do not count for handicap bets.
To Win a Tournament
Golf Dead Heat rule
In the event of a tie where 3 or more competitors are offered in one
betting option, the dead heat rule
applies.
Under the dead heat rule, the payout will be the total bet amount (stake
plus win) divided by the number
of players tied, minus the stake.
For example, you place a $100 bet on a player at +300 to reach the top 5
places in the tournament, and he
finishes 5th, but tied with two other players.
In this case, the dead heat rule will result in the following payout:
ADD Stake + Win amount (100+300) = 400
Take this result and DIVIDE by the number of players tied (3), giving you
400/3 = 133.33
Take this second result and SUBTRACT the stake amount (100) from it,
resulting in 133.33 – 100 = 33.3
So the payout for this wager would be $33.33.
General Rules
General Rules
Official times
Bets are considered official on the winner and head to head matchups once
the entire race is officially
completed.
If a driver withdraws from the race before it begins,
all bets on that driver will have
no action.
If a driver begins the race but then withdraws after the
starting gun, bets on that
driver will have action.
If a postponed race takes place within 120 hours of the
scheduled starting time, all
bets have action, and should the race remain postponed for longer than
120 hours, all bets will have
no action.
Head to Head racing matchups
On a head to head matchup, both drivers must start for the bets to
have action.
Bets on Formula One (F1), Motor and Auto races are decided based on
the podium positions on the
day prizes are announced for the particular event,
and any change in position after
this time is not considered for settling purposes.
In a head to head matchup if both drivers fail to
finish the race, the driver who
completes the most laps will be
deemed the winner, and if both
drivers complete the same number of laps, the
respective head to head bet is deemed
no action and stakes will be returned.
There are two main ways to bet on NASCAR and other motor racing events.
Either on the out-right winner of
the race or on the winner of a predetermined matchup.
The driver must start for action.
If a postponed race takes place within 72 hours of the scheduled start
time all bets have action.
Motor Racing and Nascar Match-ups
Both drivers must start for action.
Match-up 1:
Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Earnhardt +120 or risk
$100 USD to win $120 USD
Bets on Formula One (F1), Motor and Auto races are decided on the podium
position of the day of the prize
giving for the particular event, any changes in position after this time
is not considered for settling
purposes. If two drivers abandon the race after completing the same
number of laps, the respective head
to head is deemed void, otherwise, the driver who completes the most
laps will be deemed the winner if
both drivers fail to finish the race.
To win the race:
60% of the starting field must start the race for
action.Top 3 (podium) finishes:
80% of the starting field must start for action.
Drivers Matchups:
Both drivers must start the race for action.
The formation lap is not considered part of the race for wagering
purposes.
Specified batters do not accumulate pitching stats
Tie breaker
The player with the most stats in these categories in order, will decide
the batter winner (only in order
to decide the winner): Player with the least STRIKE OUTS; then if still
tied, the player with the most
HITS, Most RBI’S, Most RUNS, Most BB.
| Hits | 1 pt |
| Runs | 2 pts |
| Single | 1 pt |
| Double | 2 pts |
| Triple | 4 pts |
| Home Run | 3 pts |
| RBI | 1 pt |
| Stolen Base | 1 pt |
| Base on Balls | 1 pt |
| Strikeouts | -2 pts |
Pitchers Stats for pitching only, hitting/At Bats etc not included for
pitchers.
Innings pitched
2 Points (Fractions count, ie 5.1 inn = 10.2 points)
Tie breaker
| Hits | -1 pt |
| Runs | -1 pt |
| Strikeouts | 1 pt |
| Home Run | -1 pt |
| Base on Balls | -1 pt |
| Saves | 1 pt |
| Blown Saves | -1 pt |
| Wins | 1 pt |
| Loss | -1 pt |
| Rushing/Receiving TDs | 6 Points |
| Rushing/Receiving Yards | 1 point for every 10 yards |
| Receptions (for PPR only) | 1 Point |
| Passing TDs | 4 Points |
| Passing Interceptions Thrown | Negative 2 points |
| Fumbles Lost to Opponent | Negative 2 points |
| Passing Yards | 1 point for every 25 yards |
| Passing/Rushing/Receiving 2 Point Conversions | 2 points |
| Field Goal Made (0-39 yards) | 3 points |
| Field Goal Made (40-49 yards) | 4 points |
| Field Goal Made (50+ yards) | 5 points |
| Field Goal Missed | Negative 1 point |
| Extra Point Made | 1 point |
| Extra Point Missed | Negative 1 point |
| Fumble Recoveries (from the opponent) | 2 Points |
| Interceptions Caught | 2 points |
| Blocked Field Goals | 2 Points |
| Blocked Punts | 1 Point |
| Blocked Extra Points | 1 point |
| Sacked a QB | 1 point |
| Safeties | 2 points |
| Passing/Rushing/Receiving 2 Point Conversions | 2 points |
| Total Points Allowed (0) | 10 points |
| Total Points Allowed (1-6) | 7 points |
| Total Points Allowed (7-13) | 4 points |
| Total Points Allowed (14-20) | 1 point |
| Total Points Allowed (21-27) | 0 point |
| Total Points Allowed (28-34) | -1 point |
In live betting, if a map is replayed due to a draw, disconnect or
similar reasons, all live wagers on
the respective map will be canceled. The replay of the map will be
treated as a separate game.
If a match is interrupted and continued within 48h after initial kickoff,
all open bets will
be settled with the final result. Otherwise, all undecided bets are
considered void.
Regular 80 Minutes: Markets are based on the result at the end of a
scheduled 80 minutes
play unless otherwise stated. This includes any added injury or stoppage
time but does not
include extra-time, time allocated for a penalty shootout or sudden
death.
Settlement and cancellation rules
If the market remains open when the following events have already taken
place: score changes
or red cards, we reserve the right to void betting.
If the market was opened with a missing or incorrect red card, we reserve
the right to void
betting.
If odds were offered with an incorrect match time (more than 2 minutes),
we reserve the
right to void betting.
If the team names or category are displayed incorrectly, we reserve the
right to void
betting
Unless otherwise stated Rugby League ‘Nines’ match bets are settled on
the specific
tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match
are void.
In the event of a change of opponent from the one advertised then all
bets for that match are
void.
Abandoned Matches
All bets are void apart from markets where the outcome is
already determined.
Match Betting (Regulation Time Only)
Handicap Betting/Alternative Handicap Betting (Including In-Play) – In
2-Way markets bets
are void in the event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way
– Where scores are
level with the total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play) – In 2-Way
markets, where scores
are level with the total points taken then bets will be void.
Draw-No-Bet – If the game finishes in a draw then bets will be settled as
a Push.
1st/2nd Half Draw-No-Bet – If the 1st/2nd half of a specified match
finishes in a draw then
bets will be settled as a Push.
Next Try 2-Way – Where there is no next try scored then bets will be
void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives)
– In 2-Way markets
where scores are level with the quote taken then bets will be void. For
these markets try
includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd
Half/Score First (2nd
Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st
Half/Last Scoring
Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st
Try/Team Time of 1st Try
– For all these markets try includes penalty try. For all scoring play
markets conversions
do not count.
Team Scoring First Wins Game – Includes extra-time if played.
Score 1st Try/1st Half Result – Predict the Team to score 1st try,
combined with the 1st Half
Result. A price is quoted for No Tryscorer. For this market try includes
penalty try.
Score 1st Try/Match Result – Predict the Team to score 1st try, combined
with the Full Time
Result, excluding extra-time if played. A price is quoted for No
Tryscorer. For this market
try includes penalty try.
Score 1st and Match Result/Score 1st Try and Outcome – Predict the Team
to score 1st or 1st
try, combined with the match result/outcome, excluding extra-time if
played
Half-Time/Full-Time Winning Margin Double – Predict the team and winning
margin combinations
at half-time and full-time excluding extra-time if played. In the event
of the half-time or
full-time result ending in a Tie, then bets will be settled on Any Other
option.
Score 1st, Lead at Half Time and Win at Full time – Predict the outcome
of all three. In the
event of the combination not being offered then bets will be settled on
Any Other option.
Highest Scoring Half/Team With Highest Scoring Half – The second half
total excludes
extra-time if played.
Double Result – Predict the outcome of the specified match at half-time
and full-time.
Winning Margin Including Exact and Alternative – For settlement purposes
the margin at
full-time is used (Tie option is available).
Race to Markets – Predict the team to reach a specified point total first
(Neither is an
available option).
Team to Reach Markets – Predict the team to reach a specified point
total.
Half Betting – 1st half markets are settled at the end of the 1st half.
2nd half markets are
settled at the end of regulation time and exclude extra-time if played.
Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the
Game Go to Golden
Point/Will the Game Go to Overtime – settlement will include extra time
if played.
Tribet – If the match ends in a Tie, bets will be settled as Any Other
Result option.
2-Way Market Betting Including Golden Point/Overtime
Where offered, all markets which indicate Golden Point or
Overtime in the title
will be settled including all periods of Overtime if played, for
settlement purposes. These
markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including
Golden Point and
Overtime (including alternatives)/Total Points 2-Way Including Golden
Point and Overtime
(including alternatives)/Team Total Points Including Golden Point and
Overtime/Total Tries
Golden Point and Overtime (including alternatives)Team Total Tries
Including Golden Point
and Overtime/2nd Half Winner Including Golden Point and Overtime
To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all
periods of Overtime if
played.
In-Play Half Betting
For In-Play half betting, the designated half must be completed
for bets to stand
(unless the outcome of the specific market is already determined).
In-Play half bets exclude
overtime if played, and in the event of 2-Way half markets finishing in
a draw then bets
will be settled as a Push; with the exception of any half markets listed
in the above
In-Play 2-Way Market Betting Including Golden Point/Overtime section.
In-Play 10 Minute Betting
For In-Play 10 minute betting, the designated 10 minute period
must be completed
for bets to stand (unless the outcome of the specific market is already
determined). Events
must happen between 0:00 and 09:59 to be classed e.g. in the first 10
minutes.
First Tryscorer (Including Home and Away Team Scorer
Markets)/Last Tryscorer
(Including Home and Away Team Scorer Markets)/2nd Half First
Tryscorer
Bets on players taking no part in the match will be void. If your player
takes the field
after a try has been scored, then first tryscorer bets will be made
void. If your player has
taken the field at any time prior to the first try being scored, then
your bet stands. For
2nd Half First Tryscorer market, if your player takes the field after
the first try of the
2nd half has been scored, then 2nd Half First Tryscorer bets will be
made void. If your
player has taken the field at any time prior to the 2nd half first try
being scored, then
your bet stands.
Each-way bets on tryscorers who have taken no part of the game when the
1st try is scored
will be void regardless whether or not they score later in the game. If
there are less tries
scored than the Each-way number of places offered then bets on players
who have not scored
will be settled as losers. No extra payments will be made where an
individual player scores
more than one of the first four tries.
If a try is a penalty try the player who is awarded the try by match
officials will be deemed
the winner for settlement purposes.
Bets will stand on players that take any part in a match for last
tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous
tryscorer.
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for
those bets the
outcome of which is already determined.
A penalty try counts as 6.
Try includes penalty try. If no 1st or 2nd half try scored then bets will
be settled as
after.
Predict the player who will score most points. Both players must start
the match or bets
void. In the event of a tie all stakes will be refunded. Bets stand on
regulation time only.
Player must start the match or bets void. Bets stand on regulation time
only.
Will be settled using regulation time only. For settlement purposes drop
goal and 40/20 must
be successful.
Penalty tries count. Bets stand on regulation time only.
All scheduled games must be completed for bets to stand. Settlement will
include the handicap
added to the selected team’s score. Dead-heat rules apply.
Penalty tries count. Bets stand on regulation time only.
Both halves must be completed for bets to stand.
Either team must score 3 tries in the game without the opposition scoring
a try in between.
Penalty tries count.
Predict whether the named team will trail on points at any time during a
specified match.
In the event of no tries being scored, or no tries being successfully
converted, then bets
will be settled as a Tie.
Only highlighted teams count. Dead-heat rules apply.
The designated 10 minute period must be completed for bets to stand,
unless the specific
market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for
settlement purposes.
Settlement will be based on the 1st decision made by the Video Referee
relating to a try. In
the event of a match having no Video Referee Decision relating to a try,
bets will be void.
All bets 80 minutes play (normal time) only. Bets exclude extra-time if
played. If your
player takes the field after a try has been scored, or does not take
part in the game prior
to a try being scored, then bets will be made void. If a match is
abandoned after a try has
been scored then all bets will be settled as singles on the first
tryscorer at the
appropriate odds. If the first try is a penalty try then the player who
is awarded the try
by match officials will be deemed the winner for the purposes of the
tryscorer part of the
bet. If there is no tryscorer in the match/half, then all bets will be
settled as lost.
Bets will stand on players that take any part in a match. If a match is
abandoned after a
try/tries have been scored, then relevant bets will be settled as
singles on the Anytime
tryscorer at the appropriate odds. If a penalty try/tries are scored,
then the player(s)
awarded the try/tries by the relevant governing body will be deemed
winners for the purposes
of the Anytime tryscorer part of the bet. If there is no tryscorer in
the match, then all
bets will be settled as lost.
For the following competitions specifically, the winner will be deemed
the player publicly
declared the Man of the Match as chosen by a panel selected by the
Australian Rugby League
Commission (ARLC):
For all other competitions, the winner will be deemed the player
receiving the Man of the
Match award chosen during the live broadcast or on the broadcaster’s
official Website.
If no announcement is made during the live broadcast on the relevant
channel or on the
broadcaster’s official Website within 24 hours of the result then all
bets on this market
will be void.
Regular season only unless otherwise stated. The finishing position of
teams at the end of
the scheduled programme of matches will determine placings with no
allowance for playoffs or
subsequent inquiries (and potential point deductions) by the respective
leagues.
To Finish Bottom – Will be settled on the team who finish in the bottom
position of the
stipulated league upon the completion of the regular season.
To Be Relegated – Where market is offered settlement is based upon the
rules of the specified
league. E.g. for Super League relegation purposes one team is relegated
upon completion of
the regular season.
Top Tryscorer – Settled on regular season only (playoffs do not count).
To Finish Bottom – Settled on team finishing bottom of table (regardless
of whether they are
relegated or not).
Season Points Handicap Match-Ups – For the purpose of this market any
Points Deductions do
not count.
Regular Season Handicap – For the purpose of this market any points
deductions do not count.
Team Season Points – For the purpose of this market any points deductions
do not count.
Most Losses (Regular Season) NRL – Settled on the team recording the most
losses during the
regular season. In the event of two or more teams recording the same
number of losses, the
winner will be determined as the team with the worst for and against
differential. Regular
Season must be completed for bets to stand.
Top NSW Team/Top Non NSW Team – Settlement will be based on the highest
placed team according
to the official NRL ladder at the end of the regular season. In the
event of a tie, the
winner will be determined as the team with the greatest for and against
differential.
The Finals Series is defined as all Elimination Finals, Qualifying
Finals, Semi Finals,
Preliminary Finals and the Grand Final. For statistics-based markets
including, but not
limited to, Tryscorer and Point Scorer markets, settlement will be based
on statistics from
the official NRL website www.nrl.com.
Finals Series ‘Week’ Specific markets will be settled based on the
official Finals Series
format as published on the NRL website. In the event of the entire
designated ‘Week’ of
matches not being completed in full, stakes will be refunded.
Statistics provided by the official score(s) provider or the official
website of the relevant
competition or fixture will be used to settle wagers. Where statistics
from an official
score(s) provider or official website are not available or there is
significant evidence
that the official score(s) provider or official website is incorrect, we
will use
independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of
significant
conflicting evidence, bets will be settled based on our own statistics.
Unless otherwise stated all Rugby bets are settled on 80 minutes play.
The term 80 minutes
play includes any stoppage time.
Unless otherwise stated Rugby Sevens and Tens match bets are settled on
the specific
tournament regulation play and exclude extra-time if played.
Also for Sevens & Tens Rugby Union, Regular 14 / 20 Minutes: Markets
are based on the
result at the end of a scheduled 14 / 20 minutes play unless otherwise
stated. This includes
any added injury or stoppage time but does not include extra-time, time
allocated for a
penalty shootout or sudden death.
If a venue is changed from the one advertised then all bets on that match
are void.
In the event of a change of opponent from the one advertised then all
bets for that match are
void.
Handicap Betting/Alternative/Additional Handicap Betting (Including
In-Play)/Match and Team
Totals/Alternative Totals (Including In-Play) – In 2-Way markets Push
rules apply.
Total Points Odd/Even and Team Total Points Odd Even – Zero counts as
Even for settlement
purposes.
Draw-No-Bet – If the game finishes in a draw then bets will be settled as
a Push.
1st/2nd Half Draw-No-Bet – If the 1st/2nd half of a specified match
finishes in a draw then
bets will be settled as a Push.
Next Try 2-Way – Where there is no next try scored then bets will be
void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)-
In 2-Way markets
where scores are level with the quote taken then bets will be void. For
these markets try
includes penalty try.
Total Penalties Scored – Settlement is based on total successfully
converted penalties, not
total penalties awarded.
Team Totals Odd/Even 2-Way – Zero counts as an Even number for settlement
purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd
Half/Score First (2nd
Half)/Team to Score First/Team to Score First Try/Last Scoring Play of
First Half/Last
Scoring Play of Match/Team to Score Last/Team to Score Last Try – For
all these markets try
includes penalty try. For all scoring play markets conversions do not
count.
4-Way First Scoring Play – For this market try includes penalty try.
More Tries or Penalties – The Tie is an option. For this market try
includes penalty try.
Team Scoring First to Win – Includes extra-time if played.
Score 1st Try/1st Half Result – Predict the Team to score 1st try,
combined with the 1st Half
Result. A price is quoted for No Tryscorer. For this market try includes
penalty try.
Score 1st Try/Match Result – Predict the Team to score 1st try, combined
with the Full Time
Result, excluding extra-time if played. A price is quoted for No
Tryscorer. For this market
try includes penalty try.
Team to Score 1st and Match Result – Predict the team to score 1st
combined with the match
result, excluding extra-time if played.
Half Time/Full Time Winning Margin Double – Predict the team and winning
margin combinations
at half time and full time excluding extra-time if played. In the event
of the half or full
time result ending in a Tie, then bets will be settled on Any Other
option.
Score 1st, Lead at Half Time and Win at Full time – Predict the outcome
of all three. In the
event of the combination not being offered then bets will be settled on
Any Other option.
Highest Scoring Half/Team with Highest Scoring Half – The second half
total excludes
extra-time if played. The Tie is an option.
Double Result – Predict the outcome of the specified match at half-time
and full-time.
Winning Margin inc. Exact and Alternative – For settlement purposes the
margin at full-time
is used (Tie option is available).
Race to Markets – Predict the team to reach a specified point total first
(Neither option is
available).
Half Betting – 1st half markets are settled at the end of the 1st half.
2nd half markets are
settled at the end of regulation time and exclude extra-time if played.
The relevant half
must be completed for bets to have action, unless the specific market
outcome is already
determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match
to Go to Overtime –
Settlement will include extra-time/sudden death and kicking competition
if played.
Tribet – If the match ends in a Tie, bets will be settled as Any Other
Result option.
Each-way bets on tryscorers who have taken no part of the game when the
1st try is scored
will be void regardless whether or not they score later in the game. If
there are less tries
scored than the Each-way number of places offered then bets on players
who have not scored
will be settled as losers. No extra payments will be made where an
individual player scores
more than one of the first four tries.
If the first try is a penalty try then the scorer of the second try will
be deemed the winner
for settlement purposes.
Bets will stand on players that take any part in a match for last
tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous
tryscorer.
Bets on players in a match that is not completed will be void except for
those bets the
outcome of which is already determined.
If the specified try is a penalty try, then the scorer of the next try
will be deemed the
winner for settlement purposes.
10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for
settlement purposes.
The designated time period must be completed for bets to stand. Tie is
an option.
Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl.
OT) (including
alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team
Total Tries (Incl.
OT)
Specifically for the markets listed below settlement will include all
periods of
extra-time/sudden death and kicking competition if played:
Money Line (Incl. OT)/2nd Half Winner (Incl. OT)
10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for
settlement purposes.
Penalty tries count. Bets stand on regulation time only.
Penalty tries count. Bets stand on regulation time only.
Either team must score 3 tries in the game without the opposition
scoring a try in between.
Penalty tries count.
Either Team to Win to Nil
Predict whether or not a match ends with either team failing to register
a point.
Predict whether or not the first try of the match will be successfully
converted. Penalty
tries count.
Specifically for Welsh Premiership matches, if the 1st Try of the match
is a Penalty Try,
bets on this market will be void.
Settlement based on the 1st decision made by the Video Referee relating
to a try. In the
event of a match having no Video Ref Decision relating to a try bets
will be void.
If your player takes the field after a try has been scored, or does not
take part in the
game prior to a try being scored, then bets will be made void. If a
match is abandoned after
a try has been scored then all bets will be settled as singles on the
first tryscorer at the
appropriate odds. If the first try is a penalty try then the player who
is awarded the try
by the relevant governing body will be deemed the winner for the
purposes of the tryscorer
part of the bet. If there is no tryscorer in the match/half, then all
bets will be settled
as lost.
Regular season only unless otherwise stated. The finishing position of
teams at the end of
the scheduled programme of matches will determine placings with no
allowance for playoffs or
subsequent enquiries (and potential point deductions) by the respective
leagues.
To Finish Bottom – Will be settled on the team who finish in the bottom
position of the
stipulated league upon the completion of the regular season.
Wooden Spoon – Offered for the Six Nations, will be settled on the team
who finish in the
bottom position of the table, upon completion of the specified Six
Nations tournament.
To Be Relegated – Where market is offered settlement is based upon the
rules of the specified
league.
To Finish Bottom – Settled on team finishing bottom of table (regardless
of whether they are
relegated or not).
Most Losses (Regular Season) – Settled on the team recording the most
losses during the
regular season. In the event of two or more teams recording the same
number of losses, the
winner will be determined as the team with the worst for and against
differential. Regular
Season must be completed for bets to stand.
World Cup Specials
Top Rugby Championship Team and Top Six Nations Team – Bets will be
settled on the furthest
progressing team in the competition. In the event of two or more teams
reaching the same
stage of the competition then dead-heat rules will apply.
The below markets include extra-time (if played in any games) for
settlement purposes e.g. If
a red card is awarded in extra-time in a tournament fixture, this will
count towards the
total tournament tally.
For ‘try’ related markets, penalty tries count for settlement purposes.
Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow
Cards/Total
Tournament Points/Total Tournament Successful Drop Goals/Total Team
Tournament Points/Total
Team Tournament Tries.
Six Nations Specials
To Win the Triple Crown – Any of the home nations (England, Ireland,
Scotland or Wales) must
win all three games against the others.
To Win the Grand Slam – Any participant must win all their five matches.
To Win the Six Nations Outright – If two teams finish joint top of the
Six Nations league on
the same number of points then official competition rules will determine
the winner for
settlement purposes. All matches must be completed otherwise bets are
void.
Total Team Points and Total Tries – Team must complete all 5 Six Nations
matches for bets to
stand, unless the outcome is already determined. If any match is
postponed or abandoned then
bets are void, unless the outcome is already determined.
Tournament Top Tryscorer – All-in, play or not. Dead-heat rules apply.
Team Total Wins and Team Total Wins 2-Way – Team must complete all 5 Six
Nations matches for
bets to stand, unless the outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official
website of the
relevant competition or fixture will be used to settle wagers. Where
statistics from an
official score(s) provider or official website are not available or
there is significant
evidence that the official score(s) provider or official website is
incorrect, we will use
independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of
significant
conflicting evidence, bets will be settled based on our own statistics.
Betting Payouts on official declared results.
Where a draw option is offered, the bet is decided on the result at
normal time, no extra
time included.
Matches not Played as Listed
If a match venue is changed then bets already placed will stand
providing the home team is
still designated as such. If the home and away team for a listed match
are reversed then
bets placed based on the original listing will be void.
Batsman Matches
Note that in test and county championship matches only the first innings
counts. Bets will
stand after batsman has faced one ball or is given out before first ball
is faced. In the
event of two or more players ending on an equal number of runs then bets
void.
Batsman Match Runs
The following minimum number of overs must be scheduled, and there must
be an official
result (Duckworth-Lewis counts) otherwise all bets are void, unless
settlement of bets is
already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Test and County Championship Matches – The whole match counts. In drawn
matches there must be
a minimum of 200 overs bowled.
Batsman Runs (In-Play)
Over/Under runs bets will stand after batsman has faced one ball or is
given out before
first ball is faced. Score counts if batsman is Not-Out including if
innings is declared.
Test Matches and First Class Matches – Subject to the above all bets will
stand irrespective
of delays caused by rain or for any other reason.
One Day Matches – Bets will be void if the intervention of rain or any
other delay results in
the number of overs being reduced by 5 overs or more than that scheduled
when the bets were
struck unless settlement of bets is already determined.
Twenty 20 Cup Matches – Bets will be void if the intervention of rain or
any other delay
results in the number of overs being reduced by 3 overs or more than
that scheduled when the
bets were struck unless settlement of bets is already determined.
Players that retire hurt will have their scores graded as action at the
end of the current
batting inning or if they are dismissed upon return
To Score 50/100/150/200/250/300/350/400
Bets will stand after batsman has faced one ball or is given out before
first ball is faced.
Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches – Subject to the above all bets will
stand irrespective
of delays caused by rain or for any other reason.
One Day Matches – Bets will be void if the intervention of rain or any
other delay results in
the number of overs being reduced by 5 overs or more than that scheduled
when the bets were
struck unless settlement of bets is already determined.
Twenty20 Cup Matches – Bets will be void if the intervention of rain or
any other delay
results in the number of overs being reduced by 3 overs or more than
that scheduled when the
bets were struck unless settlement of bets is already determined.
To Score Most Runs – Group
Quoted players must reach the crease for bets to stand. Settlement is
based on the official
score(s) of the specified batsman. Dead-heat rules apply. Players must
face at least one
delivery from the striking end
Player Performance
These markets use a points based scoring system to determine their
outcome. The point
schedule is as follows:
1 point per run, 20 points per wicket, 10 points per catch, 25 points per
stumping. Stakes
refunded on non-selected players.
In One Day matches both teams must face at least 45 overs each, otherwise
bets void, unless
settlement of bets is already determined. In Test and First Class
matches, the whole match
counts. In drawn games a minimum of 200 overs must be bowled, otherwise
bets void, unless
settlement of bets is already determined. In Twenty20 matches the match
must be scheduled
for the full 20 overs and there must be an official result unless
settlement of bets is
already determined.
1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of
the match. Extras
and penalty runs will be included. The over must be completed for bets
to stand unless
settlement is already determined.
Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must
be an official
result (Duckworth – Lewis counts) otherwise all bets are void, unless
settlement is already
determined. For settlement purposes any batsman’s score of 50 or above
will count.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches
there must be a
minimum of 200 overs bowled.
A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must
be an official
result (Duckworth – Lewis counts) otherwise all bets are void, unless
settlement is already
determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches
there must be a
minimum of 200 overs bowled.
Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must
be an official
result (Duckworth – Lewis counts) otherwise all bets are void, unless
settlement is already
determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches
there must be a
minimum of 200 overs bowled.
1st Wicket Method
The options available are:- Caught, Bowled, LBW, Run Out, Stumped and
Any Other. Bets will
be settled on the 1st wicket to fall in the match. If no wicket falls
during the match then
all bets will be void.
Runs at Fall of 1st Wicket
At least one delivery must be bowled, if no wickets fall bets will be
void unless settlement
is already determined.
Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst
fielding. If a match
is abandoned due to outside interference then all bets will be void
unless settlement is
already determined. If a match is reduced in overs and a match result is
reached then the
team who effected most run-outs whilst fielding regardless of the amount
of overs bowled
will be the winners. In matches determined by a Super-Over any run out
during the Super-Over
will not count for settlement purposes. In Test and First Class Matches
all innings of the
match will count.
1st Innings Score
Prices will be offered for the number of runs scored during the 1st
innings of the match,
regardless of which team bats first. The following minimum number of
overs must be scheduled
otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Test and First Class Matches – Declarations will be considered the end of
an innings for
settlement purposes. In the event of the 1st innings being forfeited all
bets will be void.
In the event of an innings not being completed due to outside
interference or inclement
weather all bets will be void unless settlement is already determined.
Man of the Match
Bets will be settled on the officially declared man of the match.
Dead-heat rules apply.
Highest 1st Innings Opening Partnership / Highest Opening
Partnership
Bets stand once 1 ball has been bowled in each team’s 1st innings.
Settlement is based on
the 1st innings only. In the event of a Tie, where the market offered is
a two-way option
dead-heat rules apply.
Most Match Sixes/Total Match Sixes
If a match is abandoned due to outside interference then all bets will
be void unless
settlement is already determined.
In One Day matches both teams must face at least 40 overs each, otherwise
bets void, unless
settlement of bets is already determined. In Test and County
Championship matches, the whole
match counts. In drawn games a minimum of 200 overs must be bowled,
otherwise bets void,
unless settlement of bets is already determined. In Twenty20 matches the
match must be
scheduled for the full 20 overs and there must be an official result
unless settlement of
bets is already determined. For settlement purposes, this is all
deliveries from which a
batsman is credited with exactly six runs (including
All-run/Overthrows). In matches decided
by a Super-Over, sixes hit during the Super-Over will not count for
settlement purposes.
Outside interference does not include weather events.
Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external
factors or adverse
weather then bets will be void, unless settlement is already determined.
In the event of a
tie, bets will be void.
Next Man Out/Next Batsman Out
If either batsman retires hurt or batsman at the crease is different
from those quoted then
all bets placed on both batsmen will be made void and stakes returned.
In the event of no
further wickets falling then all bets will be void and stakes returned.
Method of Dismissal (6-Way)/Method Of Next Batsman Out
6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any
Other. If no further
wickets fall, all bets will be void.
Method of Dismissal (2-Way)
The options available are: Caught and Not Caught. If no further wickets
fall all bets will
be void.
Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be
bowled in the match
unless settlement is already determined, otherwise bets will be void.
Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.
Next Over Runs / Next Over Runs Odd/Even
Extras and penalty runs will be included. The over must be completed for
bets to stand
unless result already determined. If an innings ends during an over then
that over will be
deemed to be complete unless the innings is ended due to inclement
weather in which case all
bets will be void. Zero will be deemed to be an even number.
Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an
over then that over
will be deemed to be complete unless the innings is ended due to
inclement weather in which
case all bets will be void. Bets will be void if the run count is Zero
for a specified Over.
Wickets in Next Over
The over must be completed for bets to stand unless result already
determined. If an innings
ends during an over then that over will be deemed to be complete unless
the innings is ended
due to inclement weather in which case all bets will be void.
To Score Most Runs
Both players must reach the crease for bets to stand. The settlement is
based on the
official score(s) of the specified batsman.
Session Runs
Extras and penalty runs will be included. 20 overs must be complete for
bets to stand.
1st Innings Run Handicap
Both team’s 1st Innings must be completed (including declarations) for
bets to stand.
Wickets Lost
One ball must be bowled for bets to stand.
Player of the Series
Any quoted player, who takes no part in the specified series, will be
void (market may be
subject to a Rule 4 (Deduction)). Winner as declared by the ICC.
Dead-heat rules apply.
Series Correct Score
Bets void if the designated number of matches are not completed.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be
void (market may be
subject to a Rule 4 (Deduction)). In the event of two or more players
ending on an equal
number of wickets, then the bowler with the least number of runs
conceded will be the
winner. Dead-heat rules apply.
Bowler Matches (Series)
In the event of both bowlers taking an equal number of wickets then the
bowler with the
least number of runs conceded will be deemed the winner.
Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In the event of
two or more players
ending on an equal number of runs then bets void.
Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes
then bets void.
Top Team Spinner (Series)
In the event of two or more spinners taking an equal number of wickets
then the spinner with
the least number of runs conceded will be deemed the winner.
One Day/Twenty20 Matches
Match Betting
In matches affected by adverse weather bets will be governed by the
official competition
rules with the following exception: if a match is decided on either a
bowl out or the toss
of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules
determine a
winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules
do not determine a
winner then Dead-Heat rules will apply, in competitions where a bowl out
or super over
determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the
conclusion of play, but only
if the side batting last has completed its innings (i.e. all innings are
completed, or, in
limited-overs cricket, the set number of overs has been played or play
is terminally stopped
by weather or bad light).
If a match is abandoned due to outside interference then bets will be
void unless a winner is
declared based on the official competition rules. In the event of a
change of opponent from
the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled then all bets will be void if it is not replayed
within 48 hours of
its advertised start time.
Series Betting
Bets void if the designated number of matches changes, unless settlement
of bets is already
determined. If a series is drawn and no draw option is offered, bets
will be Push/cancel.
Race to 10 Runs
Bets stand unless either of the listed players does not open the
batting, then all bets are
void. Bets stand, regardless of which of the listed players faces the
1st ball. If neither
player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs
and either are Not-Out
then bets void. If neither of the batsmen reaches 10 runs and both are
Out then Neither is
the winning option.
Match Handicap
The handicap is added at the end of the match. If the team batting first
wins or ties the
match then Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the
conclusion of play, but only
if the side batting last has completed its innings (i.e. all innings are
completed, or, in
limited-overs cricket, the set number of overs has been played or play
is terminally stopped
by weather or bad light).
If team batting second wins the match then Wickets Handicap will be used
for settlement
purposes. If a match is abandoned due to outside interference then bets
will be void. If the
match is affected by weather or any other delay and overs are reduced in
either innings then
all bets will be void.
Outside interference does not include weather events.
Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the
designated substitute
12th man are void. Bets on players who are selected but do not bat or
field will be settled
as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or
match has been
completed, otherwise bets void.
One Day Internationals – 20 overs
All Domestic 40 Over Competitions – 10 overs
All Domestic 50 Over competitions – 20 overs
All Twenty20 Cup – 6 overs
In event of two or more players ending on an equal number of wickets then
the bowler with the
least number of runs conceded will be deemed the winner. Dead-heat rules
apply. If no bowler
takes a wicket, all bets will be void.
Innings Runs (Including Alternative Quotes)/Innings
Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will
be void if the
intervention of rain or any other delay results in the number of overs
being reduced by 5 or
more from that scheduled when the bets were struck unless settlement of
bets is already
determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced
by 3 or more from
that scheduled when the bets were struck unless settlement of bets is
already determined. In
matches of 10 overs or less, bets will be void if the entire innings is
not completed,
unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is
based on all
deliveries from which a batsman is credited with exactly six runs
(including
All-run/Overthrows).
For this market only please note that any penalty runs added to a team
total because of a
slow over rate by the bowling team will not count for settlement
purposes.
Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all
out or complete all 50
overs for the score to count.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified
wicket determines
the result of the market. If a team declares or reaches their target
then the total amassed
will be the result of the market. Bets will be void should no more play
take place following
the intervention of rain, or any other delay, as the ability to reach
previous quotes
offered will have been removed. If settlement of bets can be determined
they will be settled
accordingly. e.g. Should a team leave the field due to an intervention
on a total of 135
then previous quotes equal to, or less than, this total will be settled.
However, quotes
higher than this will be void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs
determines the result of
the market. If a team declares or reaches their target then the over
number at that time
will be the result of the market. For example if a wicket falls after
46.2 overs, we settle
on 47th over.
For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5
represents the
half, as opposed to specifying balls bowled in an over.
Bets will be void should no more play take place following the
intervention of rain, or any
other delay, as the ability to reach previous quotes offered will have
been removed. If
settlement of bets can be determined they will be settled accordingly.
e.g. Should a team
leave the field due to an intervention during over 17 then previous
quotes less than this
total will be settled. However, quotes higher than this will be void.
Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras do not count as deliveries. For
example, if an over
starts: Wide – No Ball – Four, then the Four is deemed to be the 1st
legal delivery of the
over and be counted as 6 runs as to include the runs scored from the
previous ‘extras’.
In-Play Runs in First ‘X’ Overs (including alternative
quotes)
If the selected number of overs is not complete due to external factors
then bets will be
void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of
overs (e.g. a team
is all out in less than the selected overs or reaches their target) then
bets will stand.
Wickets Lost by ‘X’ Runs
Settlement is determined by the number of wickets lost by the time a
specific score is
reached. If a team declares or reaches their target then the wickets
lost at that time will
be the result of the market.
A Fifty to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must
be an official
result (Duckworth – Lewis counts) otherwise all bets are void, unless
settlement is already
determined. For settlement purposes any batsman’s score of 50 or above
will count.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Total Runs in Match
The following minimum number of overs must be scheduled otherwise all
bets are void, unless
settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Player to Score Most Sixes
Bets placed on any player not in the starting 11 or nominated as the
designated substitute
12th man are void. The following minimum number of overs must be
scheduled otherwise all
bets are void, unless settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Bets on players who are selected but do not bat will be settled as
losers. Dead-heat rules
apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will
not count for
settlement purposes.
Highest Individual Score
The following minimum number of overs must be scheduled otherwise all
bets are void, unless
settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Batsman Groups
The following minimum number of overs must be scheduled otherwise all
bets are void, unless
settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 45 overs for each team.
Quoted players must reach the crease for bets to stand otherwise bets are
void.
Settlement is based on the official score(s) of the specified batsman.
Dead-heat rules apply.
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has
been bowled. In the
event of a tie then dead-heat rules will apply and bets on the draw will
be losers.
The result of a match is a tie when the scores are equal at the
conclusion of play, but only
if the side batting last has completed its innings (i.e. all innings are
completed, or, in
limited-overs cricket, the set number of overs has been played or play
is terminally stopped
by weather or bad light).
If a match is abandoned due to outside interference then bets will be
made void.
Outside interference does not include weather events.
Top Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on
players who are selected
but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are
void.
In the event of two or more players ending on an equal number of wickets
then the bowler with
the least number of runs conceded will be deemed the winner.
A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which
is determined by the
team batting 1st (as opposed to both teams). The innings must be
completed (declarations
count) otherwise bets are void unless settlement is already determined.
For settlement
purposes any batsman’s score of 50 or above will count.
A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which
is determined by the
team batting 1st (as opposed to both teams). The innings must be
completed (declarations
count) otherwise bets are void unless settlement is already determined.
This market is based
on a century (as opposed to 100 runs) being scored.
Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement
purposes. In the event
of the 1st innings being forfeited all bets will be void. In the event
of an innings not
being completed due to outside interference or inclement weather all
bets will be void
unless settlement is already determined. For settlement purposes any
batsman’s score of 50
or above will count.
Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement
purposes. In the event
of the 1st innings being forfeited all bets will be void. In the event
of an innings not
being completed due to outside interference or inclement weather all
bets will be void
unless settlement is already determined.
Player Match Wickets
Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings
count.
Innings Runs (Including Alternative Quotes)/Innings
Sixes
A minimum of 50 overs must be bowled unless All Out or team declares.
Otherwise bets void,
unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is
based on all
deliveries from which a batsman is credited with exactly six runs
(including
All-run/Overthrows).
In-Play Runs in First ‘X’ Overs (including alternative
quotes)
If the selected number of overs is not complete due to external factors
then bets will be
void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of
overs (e.g. a team
is all out in less than the selected overs or reaches their target) then
bets will stand.
First Innings Lead
Both teams must complete their first innings for bets to stand
(including declarations).
Dead-heat rules apply.
Series Betting
Bets void if the designated number of matches are not completed. For
series batsman total
runs and player matches runs scored in both innings of all the matches
in the series will
count. For player performance the runs scored, wickets, catches and
stumping’s taken in both
innings of all matches in the series will count.
Which Player Will Score the Fastest Fifty in the
Series?
This will be measured in terms of number of balls faced to reach fifty.
Dead-heat rules
apply.
Which Player Will Score the Fastest Hundred in the
Series?
This will be measured in terms of number of balls faced to reach a
hundred. Dead-heat rules
apply.
Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for
bets to stand
unless result already determined.
Make a Century (Yes/No)
To make a century bets are for the whole match. Bets placed on any
player not in the
starting 11 are void. Bets on players who are selected but do not bat
will be settled as
losers.
Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets
placed on any player
not in the starting 11 are void. Bets on players who are selected but do
not bat / bowl will
be settled as losers. Dead-heat rules apply.
Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of
50 overs must be
bowled unless All Out or team declares. Otherwise bets void, unless
settlement of bets is
already determined.
Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st
wicket determines the
result of the market. If a team declares or reaches their target then
the total amassed will
be the result of the market.
Will There Be a Run Off 1st Ball of Match
Extras and penalty runs will be included. In the event of no play bets
will be void.
Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team’s 1st innings. Bets
are void if the
innings is forfeited.
To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball
or is given out
before first ball is faced. Score counts if batsman is Not-Out including
if innings is
declared. All bets stand irrespective of delays caused by rain or for
any other reason.
To Save Follow On
For settlement purposes this market will be determined by whether or not
the team batting
second reaches the ‘Follow On’ target, regardless of whether or not it
is enforced. Both
teams must complete their 1st Innings (including declarations) for bets
to stand, otherwise
bets will be void.
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets
will be void. If a
match is abandoned due to outside interference then bets will be made
void. In the event of
a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the
conclusion of play, but only
if the side batting last has completed its innings (i.e. all innings are
completed, or, in
limited-overs cricket, the set number of overs has been played or play
is terminally stopped
by weather or bad light).
Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares.
Otherwise bets void,
unless settlement of bets is already determined.
Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on
players who are selected
but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are
void.
In the event of two or more players ending on an equal number of wickets
then the bowler with
the least number of runs conceded will be deemed the winner.
First Innings Lead
Both teams must complete their first innings for bets to stand
(including declarations).
Dead-Heat rules apply.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified
wicket determines
the result of the market. If a team declares or reaches their target
then the total amassed
will be the result of the market. Bets will be void should no more play
take place following
the intervention of rain, or any other delay, as the ability to reach
previous quotes
offered will have been removed. If settlement of bets can be determined
they will be settled
accordingly. e.g. Should a team leave the field due to an intervention
on a total of 135
then previous quotes equal to, or less than, this total will be settled.
However, quotes
higher than this will be void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs
determines the result of
the market. If a team declares or reaches their target then the over
number at that time
will be the result of the market. For example if a wicket falls after
46.2 overs, we settle
on 47th over.
For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5
represents the
half, as opposed to specifying balls bowled in an over.
Bets will be void should no more play take place following the
intervention of rain, or any
other delay, as the ability to reach previous quotes offered will have
been removed. If
settlement of bets can be determined they will be settled accordingly.
e.g. Should a team
leave the field due to an intervention during over 17 then previous
quotes less than this
total will be settled. However, quotes higher than this will be void.
Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras do not count as deliveries. For
example, if an over
starts: Wide – No Ball – Four, then the Four is deemed to be the 1st
legal delivery of the
over and be counted as 6 runs as to include the runs scored from the
previous ‘extras’.
In-Play Runs in First ‘X’ Overs (including alternative
quotes)
If the selected number of overs is not complete due to external factors
then bets will be
void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of
overs (e.g. a team
is all out in less than the selected overs or reaches their target) then
bets will stand.
Wickets Lost By ‘X’ Runs
Settlement is determined by the number of wickets lost by the time a
specific score is
reached. If a team declares or reaches their target then the wickets
lost at that time will
be the result of the market.
Batsman Number of 4s
For settlement purposes this is all deliveries from which a batsman is
credited with exactly
four runs (including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results
in the number of
overs being reduced by 5 or more from that scheduled when the bets were
struck unless
settlement of bets is already determined. Twenty20 Cup matches bets will
be void if the
number of overs is reduced by 3 or more from that scheduled when the
bets were struck unless
settlement of bets is already determined. In matches of 10 overs or
less, bets will be void
if the entire innings is not completed, unless settlement of bets is
already determined.
Batsman Number of 6s
For settlement purposes this is all deliveries from which a batsman is
credited with exactly
Six runs (including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results
in the number of
overs being reduced by 5 or more from that scheduled when the bets were
struck unless
settlement of bets is already determined. Twenty20 Cup matches bets will
be void if the
number of overs is reduced by 3 or more from that scheduled when the
bets were struck unless
settlement of bets is already determined. In matches of 10 overs or
less, bets will be void
if the entire innings is not completed, unless settlement of bets is
already determined.
Team Runs Handicap
Both teams must complete the relevant innings (including declarations)
unless settlement is
already determined, otherwise, bets are void.
Team Wickets Handicap
Both teams must complete the relevant innings (including declarations)
unless settlement is
already determined, otherwise bets are void.
To Save Follow On
For settlement purposes this market will be determined by whether or not
the team batting
second reaches the ‘Follow On’ target, regardless of whether or not it
is enforced. Both
teams must complete their 1st Innings (including declarations) for bets
to stand, otherwise
bets will be void.
Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the
total number of
runs and wickets actually registered count.
Total Tournament Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery
count e.g. if it goes
for 4 and is scored as 5 wides; for betting purposes, the delivery will
count as 5 rather
than 1 wide deliveries bowled.
Total Tournament Run Outs / Total Tournament
Stumpings
For settlement purposes the official total will stand regardless of any
matches being
abandoned or reduced in overs.
Team to Score Most Sixes /Player to Hit Most Sixes / Total
Tournament
Sixes
For settlement purposes this is all deliveries from which a batsman is
credited with exactly
six runs (including All-run/Overthrows). For settlement purposes the
official total will
stand regardless of any matches being abandoned or reduced in overs.
Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one
delivery, otherwise bets
are void.
Team with Highest Innings Score / Team with Lowest Innings
Score
Dead-heat rules apply.
Team with Highest Opening Partnership/ Team with Highest
1st 10 Overs
Score
Dead-heat rules apply.
First Team Century
Should two players score a century in the same game, for settlement
purposes the winner
shall be deemed the one who has reached their century first in terms of
time. If no player
scores a century then bets will be void. Stakes will be returned on any
player who does not
participate in the tournament.
First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement
purposes the winner
shall be deemed the one who has taken their fifth wicket first in terms
of time. If no
player takes five wickets then bets will be void. Stakes will be
returned on any player who
does not participate in the tournament.
Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a
hundred. Dead-heat rules
apply.
Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler
dismisses three batsmen
with consecutive deliveries in the same match) is officially recorded
during the tournament.
Player of the Tournament
Bets will be settled on the officially declared Player of the
Tournament. Dead-heat rules
apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official
website of the
relevant competition or fixture will be used to settle wagers. Where
statistics from an
official score(s) provider or official website are not available or
there is significant
evidence that the official score(s) provider or official website is
incorrect, we will use
independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of
significant
conflicting evidence, bets will be settled based on our own statistics.
Handball/Floorball Betting
Results will be entered at the end of normal regulation play. Extra time
will not count
unless specified.
Athletics/Cycling Betting
In Athletics events, betting is “All In”. Refunds are not available for
non-starters and
bets on those competitors will stand. Betting Payouts are based on
Podium Positions.
Rugby League/Union Australian Betting Rules
Betting Payouts on official declared results. Where a draw option is
offered, the bet is
decided on the result at normal time, no extra time included.
Winter Sports/Olympics Betting
Upon postponement of any event (eg due to bad weather) All bets have
action until the event
takes place. If the event is abandoned, all wagers are refunded.
Unless stated all wagers are treated as ‘All In’ and with no refunds for
non-starters.
All betting payouts on podium positions.
All head to head and group betting options require all competitors to
leave the start line
for action.
Elections/Politics Betting
Paid on the official result at the time of swearing-in.
Table Tennis
Bets decided by the official results declared by the International Table
Tennis Federation
(ITTF). In the event of a match starting but not being fully completed
for any reason, all
bets will be voided.
Bandy
Bandy matches must go at least 80mins to be considered valid, otherwise,
all bets will be
considered void.
Darts
Both players must start and the match must reach full completion for
action. Postgame
disputes by either player that alter the final outcome of the match etc
will not be valid
for betting purposes.
Snooker
Frame/Handicap betting- Both players must start the match and the match
must be fully
completed for action. Match betting- The player progressing to the next
round will be deemed
the winner, as long as players started the match up.
Other Sports not covered
Bets will be decided on the official result declared by that particular
sports governing
body.
* These rules apply only to exhibition games and NOT to
regular-season
games.
For any baseball game that goes into extra innings, and is then postponed or
suspended, bets will
have action if:
Examples:
Run Lines are the baseball version of betting the spread. The Run Line adds 1.5
runs to the
underdog
(+1.5) or subtracts 1.5 runs from the favorite (-1.5).
All Run Line bets are action.
Bets on the Run Line are official after 8½ innings if the home
team is ahead, or
after 9 full innings if the visiting team is ahead.
On most games, there are also alternative Run Lines where the favorite is -2.5
runs and the exact
same rules apply.
You can bet on the over/under for the total number of runs scored by both teams
combined.
All total bets are action.
Bets on the total are official after 8½ innings if the home team
is ahead, or after
9 full innings if the visiting team is ahead.
For betting purposes, the first half of a baseball game is
counted from the start of
the game until the end of the 5th inning.
The second half goes from the top of the 6th
inning until the end
of the game.
If a game goes past the 9th inning, all scores in extra innings
will count towards
the second half bets.
All first-half bets will have action once the game reaches 5 innings completed
(4½ if the home team
is winning). If a game is suspended before completing 4½ or 5 innings, bets will
be void unless the
game is resumed and completed within 36 hours of the original starting time.
In little league, high school and college baseball, a mercy rule is enforced
whereby
a game is stopped if
a team is winning by a large enough margin at a certain point
in the game
(for example if an NCAA team is ahead by 10+ runs after 7 innings).
In any situation where the mercy rule is called, games are considered as complete
for betting
purposes, and all wagers on moneylines, totals and Run Lines will have
action.
In case of parlays, if one of the selections is void, a tie or no action, the
parlay will revert to
the lower level payoff, except in a 2 team parlay, where a tie reverts to a
straight bet.
This is a bet based on the Over/Under of a team’s overall winning percentage for
the regular season.
If an organization undergoes a team name change, future bets placed prior to the
change will not be
affected and will still have action. This applies to any part of the name being
changed (mascot/logo
or the city/region).
For example, if a bet is placed on a team to win the championship, and before the
season starting
that team announces they will use a new mascot, the bet stands.
This also applies to location changes that should occur, such as a team moving
their home games to a
new stadium for either a portion of or the entire season. In this case, futures
on that team will
have action and this is not to be confused with a venue being changed for an
individual game, in
which case different rules apply and non-future bets may be void.
Future bets covered by these rules include (but are not limited to) teams to win
a division,
conference, or championship, team season win totals, and individual player
awards and statistical
achievements.
Score in the 1st inning
As soon as a run is scored in the 1st inning, all wagers will
have action even if the game is delayed or suspended at any
point after
that (including in the first inning).
If the 1st inning is completed with no run scored, and the game is then
suspended, all bets have
action. Bets will be no action only if the
game is
suspended with a 0-0 tie, while still in the 1st inning.
Team with the highest-scoring inning
Team to lead after the (x) inning:
Team to win (x) inning
3 or more runs scored in the first (x) innings
All future bets are considered ‘All-In’ and will have action regardless of the
number of games played
unless a minimum number of games is explicitly stated.
When the ‘All-In’ rule is applied, bets have action even if the specified team or
player fails to
participate in any number of games, for whatever reason, or regardless of any
games being suspended
or shortened.
If any Olympic event does not take place in 2024, all bets on that event will
have no action and the
amount wagered will be refunded.
Unless otherwise stated, bets on individual athletes as well as team
competitionsare treated as ‘All-In’ and bets have
action regardless of any participants’ failure to compete due to injury,
disqualification, COVID-19,
or other reason.
For example, if an athlete competing in a track and field event fails to
participate, but the event
overall still runs, bets on that athlete will stand and will be considered a
loss.
In the case of a future bet that is made on a team to win the basketball gold
medal, and either the
entire team, or certain players, are unable to compete, bets still stand.
All betting payouts are based on podium
positions during
the official medal ceremony after the event (dead-heat rules apply).
All head-to-head and group betting options require all competitors to leave
the start line for action.
Bets
on total country medals in a
competition are based on the official medals table result once
all medal ceremonies
have taken place. For medal totals on individual athletes, results include their
team event results.
Winners’ nationalities are determined by the
country the winner competes for, not the country where they
were born, were these
not the same.
Please note that for team sports such as Olympic soccer or basketball, standard
rules still apply for
each respective sport.
All bets for the 2024 US Elections are ‘All-in’ wagers and will stand no matter
when the election
actually takes place. Should the elections be postponed, bets will still have
action, regardless of
how long they are postponed.
You can find available lines on upcoming political races by logging in to your
account and scrolling
down to the Politics section.
For bets on head to
head vote totals, primary races,
or any other market which
does NOTdirectly result in a candidate securing a position in
an office,
the official results will be based upon those published at the following site:
https://transition.fec.gov/pubrec/electionresults.shtml *
*Applies to elections held within the United States only. For races in
other countries, wager
settlement will be based on results from official government websites
(in the case of any discrepancy,
Solaire Sportsbook will decide which site will be used for grading
purposes).
For bets on a candidate to win an office, all bets will be
graded at the time of the winner’s
swearing-in ceremony.
Once lines are posted, all bets will have action even if the candidate
withdraws from the race
early.
The straight bet gives you the possibility to choose which team or line will be
the winner, or
whether the event will result in a draw.
Different values for each possible option appear on the bet line:
The value of the line may change, depending on which team is the
favorite to win.
Once the teams are selected on your betting ticket, you must enter the amount you
wish to bet; you
will also be able to see the minimum and maximum amount of that specific event.
In addition, you can
select from the following options for line changes**:
**We offer these options as our betting lines are dynamic and
changes always arise
depending on the circumstances of each event.
Finally, click the button that says BET and done! You’ve added a
lot more excitement
to your favorite sports.
Remember that in the top right corner, on your profile icon, you will find the
option of
PENDING PLAYS. There you can see:
Continue enjoying the best sports lines with Solaire Sportsbook!
A parlay is a single bet that combines two or more individual bets, and depends
on all those bets
winning together to be a winning bet.
When you place a parlay, you can combine 2 or more teams or totals into the same
bet, and the
winnings would be greater than if the exact same bets are placed in the form of
a separate direct
bet. The more selections, the greater the amount to be earned.
In a parlay all selected bets must be winners: if one of the bet selections is a
loser, the bet ends
up being a loser.
The more events you bet within a parlay, the greater the difficulty of success,
therefore, the
greater the amount of the profit.
Click here to
use the Solaire Sportsbook Parlay Calculator.
These are selections that are left ’empty’ and then completed with other games,
which may not be
available at the time of placing the bet.
Open spaces can be kept for up to 90 days.
The following table illustrates payments for each combination level in case all
chosen teams have the
-110 line*:
| Parlays dividends | |
| 2 teams | 2.645 |
| 3 teams | 5.958 |
| 4 teams | 12.283 |
| 5 teams | 24.359 |
| 6 teams | 47.413 |
| 7 teams | 91.424 |
| 8 teams | 175.446 |
| 9 teams | 335.852 |
| 10 teams | 642.082 |
| 11 teams | 1226.701 |
| 12 teams | 2342.793 |
| 13 teams | 4473.514 |
| 14 teams | 8541.254 |
| 15 teams | 16306.940 |
The Asian line is exclusive for soccer betting, and you
can bet on handicaps
or totals.
The Asian line gives you two chances to bet in one (two lines + a single
odd). The risked
amount and total winnings are divided into two bets with equal
amounts.
Asian lines will always show two values with a half-point difference,
generating a
double chance for the player to cover what is wagered in
the event of a tie or
push in one of the lines.
Take, for example, the following line:
If we bet $100 to win $110, choosing a line of over 2.5 and over 3, the bet
is divided as
follows:
| Line | Over 2.5 | Over3 |
| Bet | Risk $50 / Win $55 | Risk $50 / Win $55 |
If the score is 3 to 0, then the result of your bet will be:
| Line | Over 2.5 | Over 3 |
| Bet result | Winner | Tie or push |
| Win / Loss | The risked amount + the profit are reinstated | Only the risked amount is reinstated |
Advantages of the Asian line
Continue to enjoy the best sports lines with Solaire Sportsbook!
To play a Round Robin, you must select between three and ten teams, which will be
arranged in every
possible parlay combination.
In each parlay, you will bet the same amount. For example, if you bet $10 and
choose 4 parlays of 3
combinations, you’ll be betting $10 on each one, so the total Round Robin amount
will be $40.
For example, select teams A, B, C, and D. The system will display the following
options under the
heading COMBINATIONS:
In a Round Robin, you will have more chances to win even if any of the selections
lose, as the other
combinations that don’t include the lost bet will still have action.
Teasers are wagers in which 2 to 7 teams are selected together in one wager, with
an adjusted point
spread. In a teaser, you can add points to the sides or mix both, sides and
totals adding or
subtracting to the totals.
Example: 2 team teaser 5pts for $100
Lakers +4 + 5 pts = the teased line is now +9
Knicks -3 + 5 pts = the teased line is now +2
The payout in a 2 team teaser for 5 pts is 10/11. In this case, you will risk
$110 to win $100.
| FOOTBALL TEASERS | |||
| POINTS | 6 pts | 6½ pts | 7 pts |
| 2 Teams (Only NFL) | -120 | -130 | -140 |
| 2 Teams (Mixed) | +100 | -110 | -120 |
| 3 Teams | +150 | +135 | +120 |
| 4 Teams | +235 | +215 | +200 |
| 5 Teams (Mixed) | +350 | +320 | +300 |
| 6 Teams | +550 | +500 | +475 |
| 7 Teams | +800 | +700 | +600 |
| FOOTBALL TEASERS (ONLY NFL) | ||||||
| POINTS | 7 pts | 7½ pts | 8pts | 8½ pts | 9 pts | Special 10 pts |
| 2 Teams | -140 | -160 | -180 | -190 | -200 | |
| 3 Teams | +120 | +105 | -105 | -115 | -120 | -120 |
| 4 Teams | +200 | +140 | +120 | +110 | +100 | |
| 5 Teams | +325 | +235 | +200 | +180 | +130 | |
| 6 Teams | +475 | +325 | +280 | +230 | +180 | |
| 7 Teams | +600 | +445 | +335 | +280 | +230 | |
| BASKETBALL TEASER | ||||
| POINTS | 5½ pts | 6 pts | 6½ pts | Special 8 pts |
| 2 Teams | -120 | -130 | -140 | |
| 2 Teams (Mixed) | +100 | -110 | -120 | |
| 3 Teams | +150 | +135 | +120 | -120 |
| 4 Teams | +235 | +215 | +200 | |
| 5 Teams | +350 | +320 | +300 | |
| 6 Teams | +550 | +500 | +475 | |
| 7 Teams | +800 | +700 | +600 | |
| MAX TEASER WAGER LIMIT PER COMBINATION | ||
| Point spreads only | Where totals are included | |
| NFL | $20,000 | $5,000 |
| College Football | $10,000 | $3,000 |
| NBA and College Basketball | $10,000 | $5,000 |
NOTE:
In a Straight Bet, a Parlay, and Round Robin, each wager will have three
betting options: money
line, total and handicap (for Teasers, you can only bet on totals and
handicap on football and
basketball).
To bet on money lines, login to your Solaire Sportsbook account and select
the sport and league in which
you want to place your bet:
Continue to enjoy the best sports forecasts with Solaire Sportsbook.
In a Straight Bet, a Parlay, and Round Robin, each wager will have three
betting options: money
line, total and handicap (for Teasers, you can only bet on totals and
handicap on football and
basketball).
To bet on totals, login to your Solaire Sportsbook account and select the
sport and league in which you
want to place your bet:
Continue to enjoy the best sports forecasts with Solaire Sportsbook.
In a Straight Bet, a Parlay, and Round Robin, each wager will have three
betting options: money
line, total and handicap (for Teasers, you can only bet on totals and
handicap on football and
basketball).
To bet on handicaps, login to your Solaire Sportsbook account and select
the sport and league in which you
want to place your bet:
Continue to enjoy the best sports forecasts with Solaire Sportsbook.
Open wagers allow you to make a parlay and complete the selections at different
times or even
different days.
Example:
3 Team Parlay $100 to win $600
Cowboys -8
Dolphins -14
OPEN*
Restrictions: